Home

Gaming Economy Quotes

There are 72 quotes

"Imagine if we had 30 Toni Kroos-esque players being dropped in packs or in SPCs at some point, everyone would start losing buying power."
"These issues with the flea market had some really serious implications for the game's economy... it was only getting worse."
"Gamers spend 100 billion US Dollars on in-game items every single year."
"Economy resets are amazing... They're an opportunity to have a fresh start and a fair playing field for players."
"At some point, these gaming tokens come back, they come alive again, and these things start flying."
"It's an exploitation by the developer to make sure that you are never able to beat the house, that you are always putting in money to do what is essentially the same thing again and again."
"Yield Guild Games' strategy is to essentially buy premium NFTs, lend those out to gamers to play with them and then take a cut of what the gamers earn."
"That's one of the things I've always loved about World of Tanks up until this point is that everything that you purchase at least for me doesn't feel like it was being power creeps."
"Our core monetization thesis was to let people earn their card collection and pay for cosmetics."
"It's just so easy to make money in this game."
"If you can hack Warframe to make it possible to buy literally everything and you don't mind spending the time, 3107 euros is what Mr30 is actually worth."
"The respect issue is that the grind is ridiculously slow - if we could buy war bonds with requisition slips, that'd be nice."
"Players spent 87 billion dollars on in-game items. Players received zero dollars."
"The combat system relied on skill and timing rather than waiting for a cooldown bar to tick and spamming buttons."
"That feeling of making buildings for 15 gold or less is something I can't recommend enough to my fellow tall enjoyers."
"Charlton is around like 2 million coins, so I feel like asking for Charlton obviously up there, but it's not like we're asking for an extinct player."
"The general rule of thumb is you want to buy your players on Saturday, Sunday, and Friday, that's generally when the market's going to be the cheapest."
"Game pass actually make a lot of sense all of a sudden because instead of purchasing this one game each year..."
"He's 500,000 coins, Chad. This pack literally changed everything, bro."
"Buying out cards is so counter-productive to the game of Yu-Gi-Oh."
"Every generation, the cost of games went up. I'm more than happy to pay $75."
"Slime minions with corrupt soil make so much freaking money."
"The economy that supports the crafting of our frames and weapons."
"The economy of Hearthstone really prohibits how people want to enjoy the game and often scares them away."
"A single hot potato book goes for 31.4 million."
"Everyone is going to be leveling super fast and everyone is going to be having more gold in general."
"The amount of value that a tier 3 selector represents for a new or intermediate player is insane."
"Completed items are mostly the same cost and goal efficient."
"Introducing game compilations: buying several games for the price of one, and sometimes even cheaper than that."
"Strike turns out to be one of those... and it was amazing."
"Earn every single brand new gun without spending a single penny."
"It's much easier to get legendary cards now."
"Day three will also be huge for star metal tools this is going to be your biggest prime time to sell these because people will be able to equip them at level 40."
"It's basically a guaranteed free money and every time you hit a corrupted essence you're going to be doing even better."
"Bestiary: Pushing it to the limit and seeing how much we can earn from it."
"No premium currency, just a massive slap in the face."
"Guild currency is probably gonna be your fastest way."
"Just having my merchant come out, sell off what I need to, and then get right back to grinding, that's gonna be the most efficient way to do this while also making a lot of gold in the process."
"The next big play for me is metaverse and play to earn games."
"Purchases of these packs are what fund ongoing development."
"The game also has a central auction house... you can buy and sell things that are already in your selling storage."
"Are you kidding me? 500,000 pokey dollars, dude! Isn't that beat me you tonight? Holy cow!"
"According to Wired, free-to-play mobile games make the vast majority of the revenue from just a handful of players, these players are referred to in the industry by generally unflattering named whales."
"mGamer: it only took me two hours to earn six dollars and fifty cents."
"Rare items within the game can achieve an insane value."
"People who are willing to put money into getting platinum can then go and try to get prime gear with platinum."
"One of the biggest things about Emily the show is the universal currency that is used which is called stubs."
"Suddenly skins were at a brand new all-time high."
"Crafting costs: legendary shards are no longer required."
"It's not about making coins anymore, it's about how best to spend coins."
"You would cost significantly more gold, we would now be competing directly against each other with gold for buyers, that would be like another Armageddon from a few years ago."
"For every 15 minions you kill, you earn about one kill worth of gold."
"These guild economies are going to be huge in play to earn. There are literal countries out there that use that play Axiom Infinity for a living."
"Selling star fruit is king for economy XP. I hopped like 10 levels just now!"
"You'll literally pay rogues like thousands of gold to give you tricks."
"Once 1.16 hits, the economy is going to change."
"I didn't spend a penny on COD points all year and yet I got every single brand-new gun day one comfortably with no problem."
"Every time somebody redeems a booster pack of pokemon, that pokemon coin gets burned."
"That's a mega neon frost dragon, huh? It's rare, yes, they are rare."
"D'Mario, 60 to 80,000 coins now because of the new team of the season SBC."
"Trading post is a good idea in terms of monetizing practicing."
"There's plenty of ways to spend your hard-earned cash inside this game."
"It's not like someone has to give you the money, and it's not going to be the developers of the game."
"Is it actually? Yeah, dude, I've already spent the 150 gold here."
"Making redwood pyre logs can profit you 1.4 million GP per hour."
"You can still earn gems and keys through playing so you probably won't find yourself with a hard paywall preventing you from continuing."
"Gold should be something you spend for fun and not a grind for character power."
"If they completely shut down these sites tomorrow, analysts told People Make Games that the value of skins would tank. So that's all another reason for them not to do it."
"Games are typically cheaper on PC."