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Creative Development Quotes

There are 59 quotes

"Maybe over time, new, better ideas for relaunching Astro Boy were thought up."
"Exploring history to inspire games to break trends and create new concepts could have created much more interesting games."
"A remake must advance, augment, or modernize its original in a compelling way."
"Gaming is a billion dollar industry and I can totally understand the struggle if a gamer has a really good idea for their own game."
"I can't believe they've been able to do something like this in Minecraft of all games!"
"We've got these ideas for characters, their backstories, what we can do in terms of video games, card games, graphic novels, film, and all that stuff."
"Ideas, know-how. I know how to develop a machine. I have an idea about how to manipulate a genetic code. I created a wonderful composition of music."
"The sooner you realize your first draft is just a loose sketch of a full painting - one that will be developed and cooked over time - you’ll free yourself of unnecessary pressure."
"We're so excited to share with you guys some of what we've been working on."
"My father allowed me to paint several heads in pastels and also to dabble with his crayons all day."
"This is also a good example of ripping off the first movie but adding layers."
"My childhood was amazing... but also really challenging... both of those traumatic events made me really hone in on my creativity."
"Games that copied Metroid and Castlevania are a dime a dozen, but for the genre to actually advance, we need more games to push the boat out and do something different while still staying true to what made the originals great."
"Maybe we get to bring in a bunch of these characters... we could really build this kind of universe." - Ben Schwartz
"The ROM gamers, the ROM game races, but we always need more creative and more runners, more runners, more creators, bigger community."
"Kevin Feige's great ideas began to take shape."
"Each draft should be an iteration on success."
"He connected us with the outside world, opened many doors, and trained us to be creative writers."
"Spring summer 2012 began to mold the world of Jackmoose into something more tactile and grounded."
"Franchises are supposed to build... get bigger and stronger... creatively."
"It's cool to see that even if those ideas were eventually scrapped and are no longer part of Sonic you can still see how they exist in the Sonic Universe in some way."
"Remember, ideas alone are not enough. A fair idea, developed and acted upon, is a hundred percent better than a great idea that dies because it isn't followed up."
"The earliest origins of Interstellar can be traced back to Carl Sagan."
"I have moved on from the childish things. No, you moved from Pokemon to Sonichu."
"Practice designing means going from vague rough sketch to complete garment or accessory worn by a person."
"I love how this came together, it was given life by the community."
"It really feels like the culmination of all the projects they've worked on in the past."
"When I designed my first fabric collection, that's when I got good at it."
"I love how we came up with the different schools of magic... based in a bit of lore referencing of different types of witchcraft and ancient magic."
"Kenna: Bridge of Spirits is a new IP from Ember Lab."
"I've definitely thrown out a few paintings but...it was worth it to try and learn."
"As weird as it might sound, having bad photos is a really important part of getting good photos. To get to those good photos, you're gonna take a few bad ones, and that is okay."
"Three new IP though, three new IP. That's a good thing no matter what."
"I love when you send me photos of your artwork and I can see the progression."
"Giving the team some extra time to complete production and continue growing their creative resources will ensure that the releases delight and engage their communities for many years into the future."
"MyCryptoMonster is developing a comic book which the game is based on. This will be one of the main stays of the company."
"I talked to them a little bit about how dreams has grown over the last year... honestly, there are a lot of promising things happening with the curation."
"Every time I now add something to this place I'm getting more and more motivated to just build this up and create a fully immersive environment."
"I think it's very possible to get something good there."
"Thank you to Skillshare for sponsoring today's video! Make 2020 a year where you explore new skills, deepen existing passions, and get lost in creativity."
"They really just stepped up their game in their storytelling."
"Over the Garden Wall is based on McHale's animated short 'Tome of the Unknown', which was created as part of Cartoon Network's shorts development program."
"Alternate timeline: where iconic Nazi pistols get a sci-fi makeover in a parallel 1960s."
"The fastest way to improve at art is to do studies of good art you like."
"Most of it happens in sequels as I am finishing an outline."
"That gives me a great idea. I have graduated from riddles to creating actual mazes."
"Seasons 10, 11, and 12 are the fully realized identity."
"The visual is the last part, in this case, things are being created in tandem."
"I really liked what you were doing with the initial thumbnails."
"Your creativity will evolve and grow."
"I've been dreaming about this project, and now it's finally taking shape."
"Your job for every draft after that is to make it better."
"Keep these principles in mind as you animate and continue to grow."
"I'm trying to learn who these characters are."
"We're all working together to advance this art form as much as possible."
"Rabbit name basically means revise and edit; that's how we got the name Rabbit."
"That's what is so enjoyable about writing, is when you get a good story and watching it develop and unfold."