"None of the triangles get drawn behind the camera."
"It's good to know that it's there and I can just render it without having to make those changes in a program like After Effects."
"This is going to allow us to change how our materials look here for this rendered view."
"Stationary lights offer the best of both worlds: baked lighting and dynamic lighting on movable objects."
"Drop the maximum light bounces to one... it will typically cut your render times in half."
"The normal map doesn't add anything to the render times which makes it amazing."
"So, uh, Concierge Render, it's a blender render farm, if you sign up and make your account, there's a link in the description, you can get five dollars in render credits for free. But, uh, let me just show you how to make it."
"You can see we have realistic reflections going on in our scene, so that's pretty cool."
"Light probes: the secret to realistic lighting in Eevee."
"The simplified checkbox allows you to set a lot of different parameters that can reduce the computational weight of your scene when you go to render it."
"Code Veronica's game world is now 100% 3D rendered."
"Unified sampling is the best part about red shift."
"Remember, if you put samples where they belong, then the unified sampling has to work a lot less hard."
"Redshift is really killer at doing interiors because of its it's biased nature where you can really tell it to just don't think that hard and it renders much faster that way so it's not it's not like a true path tracer."
"If you've already used other 3D software you're already familiar with the concept but this is one of the basic principles of 3D rendering."
"It's really just scaling towards us, and it gives that nice 3D feeling."
"You can change it at any point in the process, that is the joy of 3D rendering."
"Lighting is one of the most important parts when it comes to 3D rendering and it can really make or break your scene."
"Is this the future then of 3D rendering? Is this how it's all going to work? Possibly, yeah."
"If you're not doing post-processing to your renders, you're missing out hugely."
"These are super useful, I use this kind of stuff all the time in fantasy style renders."
"In today's video, we get to sit down with Chad Ashley and he gives us an overview of texturing, lighting, and even render settings inside of Arnold for Cinema 4D."
"The Arnold Shader Network looks familiar because it is familiar. It's basically Espresso's UI but it's tweaked for Arnold."
"A normal map doesn't determine the color of the surface; it tells you what direction the surface is facing."
"The colors are not actually colors at all; they represent directional vectors that tell the material which direction each pixel is pointing."
"Once you get to this point once you have a chrome sphere in your scene and it looks like it belongs then you can add anything else into your scene and it's gonna look it's gonna look perfect."
"The isometric approach to tile rendering gives it a pseudo 3d feel."
"But speaking of realistic, if you want better renders, you need better assets."
"You can see you have some nice HDR lighting going on here and you can also then in your Eevee settings here up in the render settings go ahead and enable screen space reflections."
"...thought it would be really fun to create this apple pie render for the holiday season."
"...the materials for the apple pie will be procedural."
"React 3 Fiber is a wrapper of 3 JS, which is the easiest way to do 3D rendering in WebGL and the canvas."
"Calling a map on a JavaScript object to render 3D assets is mindblowing."
"If you have a product where the internal working parts are actually important, then a 3D render can also be a great way to show an exploded product view."
"Welcome, I'm Daniel and we are learning in this channel about KeyShot, about rendering, about industrial design."
"Fusion lets you bring in your own HDR image background for rendering."
"The Ryzen definitely wins in the 3D rendering performance."
"I create a fill light top here to give us that nice presenting light, that nice shine or glimmer where most of the object is going to be kind of lit from."
"Welcome back to my introductory series on Octane Renderer for Blender."
"If you are a 3D renderer going with these cards will make sense and it's worth the money."
"Blender 4.0 represents a major leap for rendering, creating tools, and more to take your freedom to create to new heights."
"Once you've made your settings, nothing will hold you back anymore from having fun with Redshift."
"Render passes are very, very useful. They save a lot of time."
"Cycles finally supports light and shadow linking now."
"I added an emission material with a strength of 50 just to get some nice bright lighting on the objects."
"To get some nice realistic lighting and reflections on the objects, I added in this Christmas photo studio 4 1K HDRI."
"If you have a good model with good mid-frequency, and then really awesome high-frequency, the color mapping is quite easy to do."
"Once you render it out, it will look awesome, I promise you that."
"Shadows are on the other side of light, and no 3D scene is complete without them."
"Material displacements are not supported in Blender Eevee."
"This will give some nice rim lights and reflections to the material."
"Using three.js, we can render 3D objects."
"Cycles is closer to Keyshot; it's made for making photorealistic renders."
"In today's tutorial, I'm going to take you step by step through the process of rendering this fancy doorknob."
"It's time for my 2022 recommended export settings in Keyshot using version 11.2."
"You don't have to make super complex shapes to get a cool looking render."
"The reason we're adding a bevel modifier is because if you want satisfying nice-looking renders, you don't want any hard edges because they look sharp and not nice."
"Render passes can really speed up your work process."
"I've found that if you turn the render samples down, it's going to texture bake faster."
"It's really important to make sure you're using the Cycles render engine."
"This video is going to be all about rendering in Clo 3D and how we can get some really amazing studio style renders without using any additional software."
"I am using the Cycles rendering engine because I am going for realism."
"I am going for realism, so if you want it to look more realistic, then definitely use Cycles."
"The atlas texture is going to be baked into the flat plane."
"Now I am going to be doing this tutorial in the Cycles render engine because I am going for realism."
"Hopefully you enjoyed that look at how to optimize Redshift rendering."
"You are on the level of creating professional product renders."
"I hope you enjoyed the tutorial about that beautiful rendered scene."
"Shadows are a pretty important aspect of most rendered 3D scenes."
"Once I realized that 9 out of 10 times I do the same exact things in each KeyShot scene, I came up with a plan to reduce the time spent setting up a brand new scene."
"This will be the first video in a three-part free miniseries that's going to walk you through everything you need to know to get the basics of KeyShot down."
"I think it's very important to spend some time on lighting and rendering."
"It's very easy and renders almost instantly because it's made in EV."
"That was a fly through of a 3D render of the street that had been textured with the photographs."
"We can use our model to render new views of the scene by giving different viewpoints."
"You can adjust the index of refraction, how much it bulges the environment around it."
"I'm going to render out the scene again."
"Rendering the whitewater volume adds an additional subtle look to it, but it's optional."
"Arnold is great with heavy geometry; we can chew on huge data of polygons without any issues."
"We're going to start rendering this in cycles in a minute."
"Ray tracing is the highest quality of 3D rendering in the software and that's going to produce a photo-realistic image."
"I am going to be using the Cycles render engine for this tutorial because I do want my animation to look pretty realistic."
"If you want to do a complex sophisticated 3D rendering system, your choices are you might want to lean towards using processing."
"Before we start, I would like to invite you to my free training, my top 10 secrets to achieve realistic renders."
"Corona Renderer currently is the number two worldwide used render engine."
"If you can get your material to look good under both indoor and outdoor light setups, then I firmly believe that you're on the right track."
"A 3D rendering of the two-dimensional fractal the Mandelbrot set is quite difficult to build."
"One of my favorites is the new Redshift Flake Shader; it's designed for creating beautiful car materials."
"It's remapping to a physical blackbody shader which gives us those natural colors from yellow to red all the way through."
"Chief Architect gains many significant 3D rendering features to communicate designs with your clients."
"It kind of happens naturally when you open a 3D image and it's really photorealistic."
"3D rendering does require the machine to acquire ultrasound information in the three different planes."
"KeyShot is becoming an essential tool in helping us deliver all those services that we offer to our clients."
"When I render, I always render a clown pass, which is basically assigning a unique flat color to every section of your object."
"When the light hits all of those crevices, it gives off a nice AO effect or ambient occlusion effect."
"The power of layering... starts to add this richness that real materials in the real world have."
"The primary use of rotations in 3D rendering is to take your object models defined in a fixed orientation around their own local coordinate system and orient them in any direction by rotation."
"It's the easiest way to get really good results with the Lightning Boy Shader."
"We're getting pretty close here; the last couple of things we want to do is add some rocks back into this and turn up our render settings so everything is really crisp at the end."