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Horror Games Quotes

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"Baldi proved to be extremely popular on YouTube and unlike a lot of other popular horror games on the site, people actually attempted to play through the game instead of watch let’s players because of its ease of access."
"Horror Runners are some of the coziest streamers I have seen, big thanks to spicy and the couch for being awesome."
"No horror game in my experience has ever managed to recapture the feeling of playing Silent Hill 2 on a CRT."
"Knowledge is arguably the most important asset in a horror game, and taking some of it away can create something truly horrifying."
"Every horror element in this game has deeper symbolic meaning."
"Never before have I played a horror game that had me on edge as much as this one."
"You see a trend yet? In 2012, developer Shiva Games released the critically oh Lucius, a psychological horror game where you play as a six-year-old boy with magic devil powers who kills his family in a variety of suitably demonic ways."
"It's a horror game, yes, but the horror doesn't come from jump scares or creepy imagery."
"They've thought of so many things! This is one of my favourite horror games of all time…"
"The best kinds of horror games are about disempowerment."
"Jump scares are startling, they're not really scary after all."
"House of the Dead games: Just the whole concept of having zombies coming at you and blasting them... disturbing."
"Man, I hate [ __ ] horror games. Straight up, like [ __ ]."
"Silent Hill is at scariest when it feels like it's messing with my head and emotions."
"Over the last decade, developer Red Barrels has given us some of the most messed up horror games ever created."
"There is no definitive answer how to make a horror game."
"Horror games live and die by their soundscape."
"Fear embodies the mystery and sense of psychological vulnerability."
"The PlayStation 2 easily has one of the best libraries of horror games. You really get a little bit of everything on this thing."
"A whole new way for horror fans to experience Dead by Daylight."
"Resident Evil 7 stripped away everything that had overcomplicated the series and presented us with a simple story about surviving in a scary house full of monsters… sort of what made everyone fall in love with Resident Evil in the first place."
"Relying on Dynamic audio to know where the look is usually a pretty neat mechanic in horror games."
"This is a game about mental health abuse and pure horror. It uses these elements well and keeps players unnerved."
"This game is sounds very scary and I'm very much looking forward to giving this a go with you guys."
"It's actually really cool... choose your nightmare."
"It's so lit, it makes it less scary because Mommy Long Legs isn't so scary when you see that she's just sitting there."
"It's almost a reverse of a mascot horror game."
"Definitely go play it if you love short but fun horror experiences."
"Resident Evil is starting to become this game that sort of just tackles different genres of horror."
"FNAF is a horror series, and you can make a strong argument that the only important metric for evaluating the games is: 'were they fun and scary?'"
"The scare factor really peaked at the first game, didn't it?"
"Horror games: when they're good, they're some of the most emotionally effective and memorable games ever made, and when they're bad, they're some of the most laughable and pathetic attempts of anything you'll ever see."
"I love this run and this couch. The Crypt Crew makes horror speed runs entertaining to watch."
"Assessing the risk in horror games is part of the thrill."
"Poppy Playtime is slightly revitalizing the mascot horror genre."
"Dead Space is a fantastic entry into the horror genre."
"This is not a survival horror... it's more of a narrative-driven horror game."
"Silent Hill 2 is a monumental achievement in storytelling and voice acting."
"When it comes to its ability to put you on edge, very few other games have succeeded as much as Haunting Ground."
"He doesn't think Lee Harvey Oswald acted alone."
"For as simple as FNaF 1 is, it still gave reasons behind the animatronics roaming and killing you and the rest was competently left as part of the Fear of the Unknown."
"I think horror games just attracted me, it was just that thing."
"Nemesis as a monster design was really horrifying as you got this massive mutated and disfigured monstrosity with part of his muscle tissue exposed around his mouth and had these very large veiny tentacles protruding from his body"
"It's one of the greatest remakes of all time and it's one of the most fun freaking horror games I've ever played in my life."
"Dead Space crashed onto the scene in 2008 with one purpose: to be the most frightening game ever made."
"Silent Hill 3 would return to a kind of horror games had its roots in visceral physical horror but it would elevate the subject and its focus."
"Silent Hill 3 represents an evolution in the series and games in general storytelling in games had evolved to the point that very personal specialized horror stories could be told."
"It really does carve out a unique place for itself in a genre as oversaturated as horror games, and that's a really impressive thing to do."
"Silent Hill's terror doesn't lie exclusively in the aesthetic mood or survival elements; it gives equal importance to subtext."
"Dark seed 1 & 2 are less horror games meant to frighten or unnerve you and function more as classic adventure games with a horror theme."
"Resident evil favors horror closer to the jump scare than existential dread."
"This has been the most stressful stream that I have ever had, which includes the horror streams."
"As your character investigates Mysteries, you will discover the horrible truth of the Cthulhu Mythos."
"This single little teaser meant to get everybody excited about a Silent Hill game that never came out, ended up being one of the most influential horror games of all time."
"I just love to be scared, like it's just turned into a thrill for me."
"If you're not only a Silent Hill fan but someone who enjoys survival horror Cry of Fear does a phenomenal job at creating that balance of both classic and modern horror."
"The true ending of The Witch's House is shocking, genuinely one of the most disturbing and unexpected twists I've seen in a horror game."
"This is a stunning, unusual, eerie game that I still can’t play when the lights off, or even if it’s dark outside."
"Resident Evil 7 is scary in all these small simple ways. It's so expertly crafted it should serve as a lesson for all horror developers everywhere."
"This is a horror game, so I recommend playing in the dark and with the lights off with headphones. First of all, call it a [ __ ] ritual if you will. People have to kind of allow themselves to be immersed."
"I went from never having played a horror game to playing two of the greatest, and this game is fantastic, I highly recommend it to anyone."
"Fear 2 has a story, and for the first time, I'm actually glad that it does."
"Wow, we're actually fine. Goodbye, jump scares!"
"We're gonna test out so many crazy glitches, including a cursed Kissy Missy glitch. What?!"
"If you're looking for a horror game then I highly recommend checking out Polar Dread."
"Nightmare is the only animatronic to have an entire night named after him in Five Nights at Freddy's 4."
"Resident Evil 7 really got Resident Evil back on track."
"It's one of the most disorienting and nightmarish games I've played."
"Resident Evil loved them they were amazing now I see now I see the light my eyes are open I love horror games like so much and I didn't know I did but now I do."
"Everybody loves a good first person horror game."
"Now, there is now so many different mascot horror games out there that I figured, hey, why don't we go ahead and dedicate a video to playing them?"
"One of the scariest gaming experiences of my life is playing Resident Evil 7 in VR."
"It's actually scary this time with a few decent jumps throughout."
"This is awesome. Playing a Resident Evil game in a place like that."
"Now with horror, players are understandably a bit more hesitant to split the party up."
"The care that went into just dismemberment was something really special."
"The word non-canon is a dangerous one in the FNAF franchise. It can lead the fandom down rabbit holes of theories..."
"A new standard has been achieved in horror games."
"There's just something about playing a scary game at night, lights off, headphones on, the only source of illumination from your screen."
"It is really nice to see Resident Evil slow it down a bit and try to creep you out again."
"You want to build up—use the uncanny and the unknown, make players question their reality, engage their senses."
"Use metaphors effectively to let players invent things in their minds, relate descriptions to corpses, evoke that uncanny feeling."
"Once the monster or threat is revealed, it's up to the players—fight or flight, draw swords or turn tail and run."
"Always save, always. Pro tip of any horror game, sake oh yeah."
"Nightmare Freddy is definitely the most unique design so far, being a highly exaggerated take on Freddy Fazbear."
"Most horror games rely on two elements to scare the player: jump scares and a creepy monster. Titles like Slender, Amnesia, and Five Nights at Freddy's were considered so horrifying that most people were too scared to play them."
"You get sort of inoculated against the horror games at this point."
"Silent Hill is better from a horror perspective, but I like Resident Evil more."
"So much of horror is about anticipating what the player really doesn't want to happen, and this game I feel like really had a great understanding of that."
"It's weird how it's everything that I don't like in horror games, but just doing it so well that it ends up being one of my favorites in a while."
"Even though 2024 is starting a little bit slow for horror fans, I think there is enough stuff to keep us busy until the big stuff comes out."
"What makes a horror game scary is tension, not so much the monsters or anything like that."