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Texturing Quotes

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"Adding this noise increases the roughness somewhat, but overall, it still looks like skin."
"So I, you know, obviously enjoy texturing, I think spending a lot of time with it is important in making your work stand out."
"It's like a combination between texturing and shader."
"Our next step is gonna be to start texturing."
"...by combining UV tile masks with black masks and material IDs, you have incredible, incredible amount of control."
"...this is the workflow that I'm going to use to essentially texture this entire grenade."
"Displacement, albedo, roughness, normal maps, we have a bunch of textures assigned to the shader to make it look photorealistic and beautiful."
"Substance Painter is one of the most amazing software for texturing."
"That's the true secret to texturing cloth: actually modeling and UV mapping properly."
"The best way I think to think of UV unwrapping is just how would you cut this object to make it lie flat on the ground."
"When it comes to texturing, we're seeing some AI usage to get a base fabric pattern."
"Getting started, the first thing you want to do in Substance Painter is basically set it up in a way where it's conducive for creating cool and nice roughness textures."
"...the materials for the apple pie will be procedural."
"You can't just texture; you have to think about the story behind it."
"Texturing is not just you're not just doing color and roughness maps and bump maps, you are actually changing the entire object in texturing."
"We really haven't done any texturing yet, and that's why the next video will be so damn important because we're going to talk about texture baking."
"If you're not restricted to a small texture size, then I encourage you to go this route as you will find the texturing process to be much easier."
"I really hope that this gives you a general idea on how you can use Mixer to texture your models for your kits or your projects."
"If you have very little texturing knowledge or you just want to combine and mix materials quickly with great results, Alchemist won't steer you wrong."
"Follow the link in the description or Google 'Substance PBR Guide' and read these two volumes; they are by far the best guides ever written on understanding PBR."
"It's essential for any sort of modern-day texturing nowadays, especially when you're doing it in Painter."
"Welcome back to the baking and texturing part of our flashbang grenade tutorial."
"It's amazing what we can do with a simple normal map on it, there is no other texture."
"Substance materials provide a very powerful and rich workflow for texturing your assets inside of Blender."
"Now that we've taken a quick tour of the UI, let's dive in and texture an object in Painter."
"So let's go to file, new, and for the template, I'm going to use the first option here for PBR metallic roughness."
"These maps can help in the texturing process, for example, when using smart materials to apply details based on parts of the mesh such as the edges."
"It's kind of a tutorial about how to texture geometry."
"We also have a selection of different materials so we can add cobblestone, rust, and moss. But I'm going to stick with grass for now."
"So this is the final result of all of the textures that I've done using these exact two methods."
"A good UV layout can literally speed up your texturing by like a hundred percent."
"There's a better way, in some respects, it's the future of texturing in Unreal, and we call it material layering systems."
"Now it's on to the fun part of the process, which is texturing, where we can finally dial in the detail for our models."
"Throughpaint is a tool that's designed to help you with mapping of materials inside of SketchUp."
"We can start texturing this and really see all our hard work come to fruition."
"Texture atlasing is the technique where you take multiple textures or images and put them inside of another image."
"Texturing has actually got really fun in the last few years."
"Substance Painter's real strengths is that it can utilize different aspects of your mesh like ambient occlusion, curvature, and normals to help drive different texture effects."
"You can see how by using this method you can add a textured fence inside Blender really easily."
"It's always a good idea to pick out edges with a pale color when texturing rocks."
"We can utilize objects in your scene to create this nice little imprint of the sand."
"Mudbox was also used for painting the textures on the models, which was extremely helpful."
"Texturing and lighting is just as crucial as modeling, if not even more."
"It's a really handy way of putting a bunch of image textures onto one material and being able to control them all right there."
"That's the general workflow for a game asset from Blender to Marmoset to Substance if you want to texture it, and to Unreal Engine."
"Start learning about texture baking using Mantra."
"UV unwrapping is basically the process in which you are telling the software how to apply a 2-dimensional image to a three-dimensional model."
"I think it's a great example of using proceduralism and hand texturing together."
"Hey everyone, in this video you will learn how to create and texture low poly models."
"Each one of these is using a special mask that allows it to get this unique variation."
"This looks a lot more realistic with those simple maps that we added on."
"Converting the text to a mesh object is very helpful if you want to add textures."
"Don't forget the basics: colors make a huge difference, text makes a good difference, and texture is where we have the most fun."
"I'm going to show you the basic fundamentals to mixing mega scanned textures into something new."
"Decals let us apply textures to scenes without having to worry about UVs or seam lines; it's an extremely useful tool, especially for environment artists."
"It is very common to have a separate texture set for anything that is skin versus anything that is not skin over a character."
"In this chapter, I will show you step-by-step how to create a basic template for procedural texturing of organic models."
"Now next up, I want to add some basic UVs already to this model."
"With some assistance from texturing, vertex colors can create absolutely amazing scenery and characters."
"Let's get started with Blender's texturing tools."
"We're applying material out of a camera to fit onto our geometry."
"I'm trying to get better at texturing things because it's a whole other beast and a true art form."
"UV unwrapping is taking that 3D model and in all its complexity and taking the texture and basically flattening it."
"For texturing we use mostly Substance Designer."
"Create a texture... I'm just going to call this Hot Dog Bun."
"Just working like this was a really smart way to sort of randomize textures in your scene and randomize things."
"The more variations you have in texturing certain elements provides even more realism to the effect that you're trying to sell."
"Everything has been dented, scratched, smudged, moved; something is different about it, so it's really important to have a good set of surface imperfection maps in your toolkit."
"That's pretty much the texturing done for right now."
"Now we've got nice clean UVs with stripes everywhere, exactly what we want."
"We just imported this really cool sword, added all of the textures."
"You can do a lot by taking a photograph and applying it as a color map and as a bump map."
"That's pretty much it, guys. That is how to create a high poly object converted into a low poly object and then take it into a game engine fully textured."
"I'll be spending a lot more time on the texturing process of creating these models."