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Player Empowerment Quotes

There are 91 quotes

"With playing each class, we want our players to be empowered to play their heroes in the ways they preferred."
"Supers in general are purposely designed to be accessible power fantasies for all players."
"We're trying to give power back to the players... Everybody has been given the same mission: find a way that no matter who is on the ecosystem, they feel like they can give their players what they want."
"It's in the developer's best interest to kit out the player with tools and equipment to help them save the day."
"The freedom the system gives you allows you to level and to your heart's content."
"I think we tend to underestimate just how many games are built around making the player feel cool and giving them a lot of freedom."
"For me, the thing I love most about time loop games is that thing I mentioned earlier about how they make the player more powerful through knowledge rather than through stats or keys or whatever."
"I kinda like that Cold War is clearly aiming for a 'make the player feel powerful' approach."
"Empowering players from all around the world to find and play games."
"Enhancement is power! Upgrade, level up, and dominate."
"Making the player feel outnumbered but not outgunned."
"So it's kind of going beyond you'll have full customization in game and also we can kind of work together to figure out what are some new types of builds that you can play in future seasons kind of thing right."
"The game wants you to feel empowered but never have too much control and always feel a bit uneasy with what's coming next."
"Give the player agency over what that experience is."
"Mass effect's morality system recorded actions on a different scale known as Paragon and Renegade."
"Even if Gamers aren't picking certain choices the fact that the option exists makes players feel that much more empowered."
"An action-packed sandbox adventure that provided players with free-form styles of play, intuitive game controls, and a true feeling of empowerment."
"Warframe is constantly looking to empower the player on every front."
"Breath of the Wild strikes a really good balance in making the world feel very big and explorable and making you feel like you have the tools to explore it."
"We no longer blindly stumble in video game layout menus; we proudly explore."
"Their design philosophy is all about helping players become creators."
"For all intents and purposes, you are their doom. The only thing they fear is you."
"It feels so good, especially because it is a very active thing that you can do with your own resources."
"Player empowerment is here, it ain't going nowhere."
"This isn't season 21 specific so this allows you to use this build forever yo inevitably get stronger."
"Dark Souls gives you responsibility, and with responsibility comes agency."
"Accessibility in gaming gives me ownership of my experience and empowers me to play how I want to play."
"You need your players to kind of like be creatively encouraged to be able to play the game their way, feel like they have input within the team."
"The game remains consistently challenging, ensuring you're always feeling strong and in control."
"I think it puts the power back in the players' hands." - Michael Dowell, Michigan State football player
"Finally doing the things many of us were asking for because for years in overwatch the game was about your hero having a button that meant you couldn't kill them."
"Every time a player holds an owner over the barrel, side with that player."
"As a game designer, giving your players the ability to have agency, to feel liberated from structure in a way, is very empowering."
"I just activated the craziest heart ever in Roblox. I can now control everything about my character. That's crazy!"
"This is one of the best examples we've seen in the world of literally the same game being developed one on a place where the players have basically power and decision and agency."
"Do this, it will make your players feel amazing."
"We're actually giving supports more ability to kind of take up space on the map."
"By the end of the game, you'll be pretty godlike in whatever style you're using."
"I want an epic Boon to feel as powerful as getting a very rare or legendary magic item. They should feel like something transformative, something epic, something really that powers up your character to meet the final arc of the campaign."
"You're gonna feel powerful right off the bat."
"There is absolutely nothing in the game that can stand up to you."
"This gave each player a chance to make their own game mode."
"You feel like a [ __ ] badass when you know what to expect in these arenas."
"These kills light up the kill feed you'll make you feel like you're the best player in the lobby and if you like you're a god."
"Once you get your battle fury, your game is unleashed."
"Blockchain gaming: Empowering players to engage in new ways."
"Let the players grow the league, let the players be the stars, let them shine."
"The game has become more and more a player's game."
"The day is saved once again thanks to the excellent efforts of Ren or whatever you decide to name the player."
"If Blizzard does nothing, then it's truly up to us to create the game that we want to play."
"Ultimate weapons are often placed within games as trophies granting the player unrivaled power as reward for their deeds."
"Take it Guardian, and remember that they had a choice… and now so do we."
"At its best, Rogue Squadron makes you feel like a badass, as if you're using the Force itself to make amazing calls and fulfill your mission objectives."
"Russ future could go either way it's important to remember that you have the power to shape this future and make Russ the game you want it to be."
"Guilds are connecting players and asset ownership and a DAO economy to be able to empower players and owners to earn in these games."
"The future of games is always within your own hands."
"Power back to the players." - Describing the essence of blockchain gaming and ownership of in-game assets.
"If you want the player to feel powerful, you give them full control of the minutiae of their character."
"Doesn't that just give you a good feeling how much control and how much influence that we have over the game that we love here in Brawl Stars."
"Virgil's entire second fight is meant to illustrate not Virgil's final power but your own."
"Nearly every major system has gone through the filter and as such they've put a lot more power back into the players hands especially in terms of customization and social systems."
"They aren't building their games around cash grabbing or they're not building their games around, we have to make every single inch of the game perfection AAA graphics. They're empowering the player in multiple different style games."
"Spider-Man 2 was such a watershed moment for the series because at long last the player was given Spider-Man's entire move set."
"When you can fly in the Shadowlands, you, the player, have earned the right to fly."
"Pack-a-punch elevates the player to become a powerful zombie-slaying machine, and it's an addition that sits perfectly parallel to the ridiculousness of the playable characters."
"Skill stick brings more fluid athletic movement to the field and gives you more control over the moves you want to perform."
"It was a season of upheaval and reckoning as players' voices were finally heard."
"LeBron James is the architect, if you will, of player empowerment."
"The key to making a challenging game that's not frustrating is just to give the player all the tools they need to overcome the challenge."
"Spread the floor wide open, give my best player the ball."
"I like what LeBron has done by ushering in the era of player empowerment."
"We got the best of both worlds: player empowering they're going where they want but parity as far as the elite teams."
"We need to stop comparing Sir Alex's time with Olly's time, the game has changed, players have more power than managers now."
"Empowering your role players is important."
"Gala Games was founded with one goal in mind: to give back power to the gamers."