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Innovative Gameplay Quotes

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"Aperture Science Research Facility, Portal: Cast players asked, child a young test subject constructed to complete puzzle-filled rooms using a portal gun."
"The portal gun is designed to create and place portals on any white surface that is immobile, flat, and large enough."
"The conversation system in this game is unlike any other video game I've personally seen."
"An MMO where you're encouraged to solve puzzles together rather than murder everyone in sight who' have thought it."
"Outbreak is a totally different spin on the typical formula."
"The battle with Ghirahim makes perfect use of Skyward Sword's revolutionary swordplay system."
"Mouthful mode is one of the greatest things I've ever seen in my entire life."
"Baba Is You is a surprising, silly, and mind-bogglingly complex game."
"By making a game with no obvious gameplay, Reiden is able to make criticism the main mechanic."
"Just because Death Loop hits those boxes of a little bit of multiplayer replayability, cool graphics, weird mechanics, critics really like Death Loop."
"You're not using bullets to kill the puppets, you're using your words to Defuse The Situation."
"Breath of the Wild" lets you do things your own way.
"This may well be one of the best if not the best game I've ever played in so many different ways."
"You've taken all of these expected tropes in this game and turned them on their heads."
"We wanted to make a non lethal game where you could sleep dart people and like put them up on a bed or in the rafters. And then they would wake up later theoretically, and you haven't killed anyone."
"One of the coolest things that I've seen in games like Assassin's Creed lately is instead of just throwing a marker down the game will give you clues."
"A weird mix between a pacifist run and a low percent run."
"That one impossible strategy that saves time."
"The real standouts here were the imaginative weapons and gameplay."
"I think the idea of gobblegums is really, really good."
"The unique part of the gameplay involves the use of the gears which rotate one step at the end of each round of the game."
"The Divine Battle Mage, something fresh for you to try out in your 500th Skyrim playthrough."
"It's a really fun way to play on the grass fire type that isn't just you know Chili Pepper looking at you skull villain."
"I can never imagine doing regular Sim birth ever again."
"Turning that secondary stat of crit chance into a primary stat of on-hit damage."
"It's really fun and it's really, really cool, like endless gameplay."
"Golden Girls meets Persona social Sim and turn-based combat is a match made in heaven."
"Conceptually, this game kicks ass. I mean, robots destroying a city by engaging in rap battles? How awesome is that?"
"Stealth in a Metroid game sounds like a beef chocolate sandwich, but it works surprisingly well."
"One of the most clever ways to design a passive and by extension a playstyle."
"Man oh man, this circuit breaker mechanic, I think is a game changer."
"Raven Idol with fandral staghelm one of the awesome things you can do if Raven Idol famous town is well you always get a minion this fall."
"What if you could take your favorite two Pokémon and actually fuse them together combining their stats types abilities moves and of course their new look?"
"It really feels like this is everything you wanted from a Zelda game, it just nails every aspect."
"Ape Escape was one of the most revolutionary games of its time."
"It's so thought out, it's so cool and like it adds a new element to skyblock."
"It made skateboarding fun. What a novel idea."
"It's a neat concept, I've got to admit. It's challenging in its own strange little way."
"Titanfall 2 was definitely a different spin on a lot of classic formulas."
"Superhot VR absolutely slaps with the innovative movement tied with the time mechanic."
"Rift Apart is one of the few games to showcase what's possible when used in a different way, essentially using rifts to move across dimensions."
"This was fun. The verticality was crazy. I loved thinking of 40K in a new box, in a new way."
"Kirby and his allies are able to merge their powers in order to create Combination Abilities, similar to the idea from both Kirby 64 and Squeak Squad."
"Welcome to my journey of beating Pokémon Platinum where one step in real life equals one step in the game."
"The time capsule could be a feature that shouldn't be forgotten, as the idea of a time machine to play through different generations with the same Pokemon seems brilliant."
"Half-Life 2: its physics system, eventually you would acquire the gravity gun."
"Black Flag breathes new life into the IP in every possible way."
"I'll be honest though, I did think It Takes Two had a good concept and had a big variety of cool mechanics and interesting gameplay. I would give it multiplayer game of the year."
"Swift but a little more exciting because it's flying."
"Prana Plank getting in as the first DLC fighter opens the floodgates for so many more completely random characters to get into the roster with some unique movesets."
"Arkham Asylum was the first game to really have it all from Top Class production values and storytelling to addicting gameplay that carved out its own category of the action genre and is just really damn good."
"This main tank has played the game completely differently than every other role."
"In Death Stranding, when you die in the game, that isn't the end, death is only the beginning."
"But the sheer potential of the game and what it could allow players to do is astronomical."
"The game was meant to provide a new level of emerging gameplay."
"Blaster Master feels like one of those games that just kind of showed up out of nowhere with surprisingly sophisticated design sensibilities, mind-blowingly good audio, and graphics, and wildly ambitious multi-format play."
"Whoa, a level where carrying Luigi actually makes the whole thing easier. Now this is epic!"
"Outer Wilds is a difficult game to describe in such a short space and time."
"It's a trap! I'm sure we can all be friends."
"The mobility systems are great, we call it magic parkour."
"This mix of tower defense and first person shooter is a really interesting mix. I highly recommend you check it out."
"So I'm going to hop in the snowman, hop on the bouncer, pull out my glider... Okay, I'm shoot at me... Now wait, you block the bullets and you don't take fall damage, okay, that's kind of crazy."
"This is like a crime simulator meets The Sims meets House Flipper meets a survival game."
"Next time you're feeling burnt out and like you've seen all games have to offer, go and play something weird and new with a different perspective."
"Alright, let's go ahead and Hance this thing real quick. Alright, you guys told me this really cool thing, so apparently if I draw my bow while I'm jumping in midair, I'm just gonna, like, it's actually slowing down time—oh, that is so cool!"
"We look at knockout as a whole new paradigm for rocket league it's a way for us to sort of expand the boundaries of what a rocket league experience can be"
"It's the kinda game that sounds like would be a mess on paper, but it all somehow comes together to make something great."
"Deck RX is a unique hybrid of a racing game and a deck builder roguelite."
"Diamond dude turbo, probably the first instance of a combo deck in Yu-Gi-Oh, focused on getting Diamond dude's effect off multiple times at a single turn."
"SYNCED: a match-based Rogue-Looter Shooter with a twist."