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Art Design Quotes

There are 58 quotes

"The art direction of Overwatch was simply superb. Their art team is so talented to this day."
"Everything from the colors to the weapons even the way the artist decided to narrate the lore behind the design in the splash art... executed it so well."
"The world of Skyrim is what Bethesda's art team understand as epic reality."
"Skyrim's overworld has that same quality as Red Dead Redemption 2: every frame a painting."
"Panzer Dragoon Saga: a rare combination of impressive technical highlights as well as an incredible art design."
"It's very minimalistic, it doesn't take too much space."
"What makes this game worthy of anyone's attention? Well, for starters, the art design is truly memorable."
"Finding those related colors is just the first step."
"The level of detail, the fire and smoke on the horizon, every individual little brick and piece of plank."
"Contrasting a character's projected identity and their true emotions makes for a much more dimensional design."
"The tone... dictates the structure of the quests... has an impact on the art design."
"Color can be a powerful tool when conveying the emotional mood of a piece."
"The colorful palette was one of the reasons people loved it."
"Persona positively exudes the one thing that I feel those other two titles that have tried to mix up with Dynasty Warriors may have not necessarily brought forth, and that's art design."
"You know, what's gonna look cool, is the fact you've got all like these dark colors up here, when you do the red, that's going to stick out like neon."
"The golden ratio is basically a term that describes the way specific elements can be placed within a piece of artwork in the most aesthetically pleasing way possible."
"It's no knock on Kirby, no one could do that."
"This game is definitely worth your time if you like Legend of Zelda or just like a good story or just like really, really great art design."
"Ragnarok online's fantastic art brought to life was a crowning Jewel of the game."
"Concept artist Jasmine really knocked the design out of the park."
"Colors can either be vibrant or super muted and dull - they're on a spectrum."
"Silhouette Watch, we released the actual art and it looks amazing."
"It has the same kind of aesthetic it has its own like gothic aesthetic and it feels very specific at the art design of the show is really great and the the world building on that show was fantastic."
"Our artists are so amazing, you see concept art and pretty much everything looks just like the concept."
"Contrast brings dynamism: play with light and dark, shapes, and composition."
"The art design is so strong that it still holds up ten years later."
"You can say what you want but this is Peak art design."
"Easily one of the most unique album covers I've seen in a while."
"Warm and cool colors are what you would expect the yellows and oranges for the warm colors and the cool colors or blues and greens."
"Samurai Showdown is a veritable hot pot of captivating Sprite work, character design, and Japanese aesthetic tradition."
"Mathematical beauty, and with a deliberateness that speaks to a singular vision, alongside what’s more instantly apparent, like, the beauty of the art design."
"If you wanted dull red, the opposite side of the color wheel to red is green."
"I love any use of like, negative space."
"I don't like using straight black and white on anything. I think if you have the chance to add a little color in something why wouldn't you."
"I want to make sure that I maintain my big complementary scheme that I've got my warms and my cools."
"When you use colors that follow each other on the color wheel, you get that transitional color in between them."
"Look at colors directly across from each other, those are considered complementary colors."
"This part of removing the logic that you have in your brain and replacing it by using art fundamentals is extremely important to create nice environments."
"Analogous color schemes give a good harmony to the scene."
"The sum of the first shapes I like to design in my scenes are these shapes of light and shadow."
"Understanding how to use negative space along with shape language and composition can help bring your drawings a lot more emotion and appeal."
"Our goal was to create a timeless visual art style that would avoid being outdated by advances in technology."
"We're going to cover some really basic steps and some easy ways to put together this chrysanthemum design."
"What I want to talk about specifically is how we take those initial ideas, the mood, the feeling, the stories, the characters, and how that translates to the finished page."
"Blue and yellow go usually well together, and both will work with the rust colors that I have planned to use in the weathering phase."
"I really love the juxtaposition you get with having the glossy resin paired with the satin finished wood."
"We did a salt rock lamp PBR texture and it turned out so nice."
"It's looking like melted chocolate, which is what I really wanted."
"I really feel like adding white die cuts on a colorful background is a great way to create a little bit of contrast and keep the focus on what you've created."
"I don't want all of the colors to be bright and like super over the top, I still want there to be nice colors, but I don't want it to be so, so, so colorful."
"I hope you guys like this game and are excited to make it because I spent a ton of time making all the code and art for it."
"I want it on a 45 angle because it's going to be a blend of how you call a rhombus, a triangle, you know, a diamond."
"I've designed the wreath in such a way that the illustration coming through the light translucent watercolor paints looks really pretty."
"I love the kind of chunky filled in leaves and the flower in the center."