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Quest Design Quotes

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"Fallout New Vegas has the best quest design."
"The quests in the game feel interesting, making each one its own story."
"This game's quests, in addition to being fun and interesting and often thought-provoking, are also designed to be found."
"One of the most satisfying quests in the game."
"World quest 2.0... it's hard to know personally I think that world quests are pretty bad."
"The Dark Brotherhood's quests often involve real choice in how you carry them out, which cements them as the game's best."
"This freedom of choice is what makes the quest so interesting and fun."
"The whole environment and theme of the quest as it progresses is very creepy."
"I always look favorably on any quest that gives you that many ways to resolve it."
"There is an amazing amount of freedom with this quest, and I believe it to be one of the best designed and fun quests in the entire mod."
"It's nice to finally see a crusader quest with multiple solutions."
"CSW has quite possibly some of the best quests in MMORPG history."
"But even beyond that companions are going to have their very own quest lines in Starfield."
"Marvelous. You gotta appreciate when a quest gives you the opportunity to completely and utterly fail."
"The main story never felt like a hindrance. Side quests, on the other hand..."
"That would be an amazing quest to try to remove this curse."
"The quest system works in this game because quests actually branch."
"Almost any given quest you'll encounter while playing through GreedFall will give you more than one way to accomplish a goal."
"Each session will have a critical path quest, but the way you approach that quest is up to you."
"The tone... dictates the structure of the quests... has an impact on the art design."
"There actually are quite a few people that you can play different quests with." - Senior quest designer Philip Weber
"Maybe making augmenting possible through some other means and make leveling the tears of individual areas be through optional quests."
"Why does it always need a partner like who, okay Michael, why can't you just make the quest sound on its own?"
"You're doing the side-quests because you want to help them, not because you want the reward at the end."
"Every side quest, frankly, feels like the main quest."
"I'm grinding to unlock quests which need me to grind so I can grind some more. What am I doing any of this for?"
"The questing feels a lot more organic than your typical MMORPG, the detail in the enemies is a huge plus."
"The narrative as a whole is much easier to understand as a new player... a lot more max level quests as well as better quest diversity..."
"The way side quests brings you in there for a specific reason... they feel intelligently used."
"Silverpine Forest: The zone has 60 or so quests that give a player at least 10 levels worth of experience."
"Come Fly with Me: A great quest showcasing how every decision can be changed."
"Unite the Murlocs is a really interesting quest which I actually think will create a viable deck."
"The new quests are better, they're just [__] better."
"Starfield's quests are some of the very best...choices here, y'all, it's not spider webbing."
"All of the side quests and the main quests in this game tie into the main story."
"The questing was interesting and enjoyable for such an old MMO."
"It tells its story well, the quests are fun, it introduces new and unique characters, has major lore significance, has a satisfying conclusion, and tells a complete story while also setting up future events. It's pretty much the perfect zone."
"The Bloody Baron quest line in The Witcher 3 is a masterpiece."
"Unlocking these forges you had to complete quests that had you doing nothing but pathetic busy work."
"Dungeons contain those big shiny items they give you massive experience huge Quest turn inss so needless to say dungeons are a very big deal and players want them"
"The best game to take inspiration from is Fallout: New Vegas."
"The side quests in New Vegas are just bar none."
"The amount of different combinations in completing main quests is truly impressive."
"In summary, Fallout 3's main quest was altered a staggering number of times."
"The visuals of this whole entire area and quest line have just been like top tier compared to the rest of the game."
"How much better would it be if they would actually make questing engaging again?"
"It's like, kids are so used to like having five-minute quest lines and like collect like 13 artifacts and get nothing out of it."
"Combat has a rhythmic flow to it that shines most when you're pulling off combos."
"Ultimately, this is just another awesome quest that's really goofy and I really like it."
"Each of these new mechanics is introduced to you via a fully voiced and incredibly well-written story with tons of quests."
"Questing in RuneScape: a lack of typical kill and collect quests, with fully formed, narrative-based experiences."
"The new quests show some decent quest design where you actually get branching choices that would seem to have lasting consequences."
"But the one that really takes this game to the next level for me at least is a quest that sheds light on the insanely fascinating lore of this world."
"There will be procedurally generated environments... but the main quest will often if not always take players through some genuinely spectacular handcrafted environments."
"In Starfield, every major location Quest location or otherwise will be loaded with all manner of loot to collect."
"The quest system can form the backbone of an entire game, responsible for driving the game's story and progress."
"They just automatically generate the quests, and they all make sense and they're not boring or repetitive."