"Across its runtime, the game ruminates on notions about individuality and conformity, computer age existentialism, the psychoanalytic theory of transference, escapism, gender roles, the privatization of the internet, consciousness, and the subjectivity of memories, overwork culture, and workplace harassment, online harassment, god complexes, puberty, lactose intolerance, the future of artificial intelligence, and most thoroughly, most crucially, mental health."