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Lighting Techniques Quotes

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"Let's learn how to light a scene using global illumination and an HDRI image."
"The lighter spots of the image will actually emit light, and the darker parts... basically won't emit very much light."
"The larger the source of light or the modifier in a relationship with a subject it softens the light or the smaller the source in relationship to your subject the harsher the light."
"Lighting will pull so much out of the camera that you're using... lighting literally can make any camera you have just better."
"The key with using some rim lighting or edge lighting on the back of a character is to help make them look extra three-dimensional."
"You don't have to use emissive meshes. You could just go straight off the direct light. Put the values in that you want, it'll generate bounce light straight off the sunlight."
"I want to lift up the highlights... now fine toggle on and off, I've really brought the brightness of his face up."
"Soft light is great for capturing the even lighting on your pieces."
"Torches are the most obvious way to light up a build."
"Lighting creates an atmosphere for your scene and can even strip specific emotions from your audience for certain lighting techniques."
"Understanding how light and shadow works can help you shade things properly"
"Dorian Iton's 'Light on Form' course is the best introduction to how light falls on form that I know anywhere." - Marshall
"There's different purposes for different kinds of lighting. It depends on the results you want to get and how you like to shoot."
"You're not necessarily recreating the world with your lighting, what you're doing is you're creating that idealized version of it, meaning you want to make it cinematic."
"The lighting is dramatic, using stencil shadows for its darkness – the same thing that games like 'F.E.A.R.' would use."
"I love how they used light on their subjects and I wanted to try and emulate that in my photography."
"The lighting side, the mix of volumetrics, dynamic glowing lights, and ambient shading creates something that looks and feels almost tangible yet fantastical."
"Lighting a level is not about technology and progress; it's about understanding the mood and atmosphere each light source creates."
"There's all these really really cool ways to create these modern lighting techniques that are very just good to look at kind of put you in the cutting edge of design and probably get you some jobs if you're freelancing."
"Thanks to the moon's illumination and properly implemented Fornell coefficients, we can also see some room lighting along the edges of the mansion's roof as well."
"A really quick and easy way to get volumetric lighting in your scene."
"With the right lighting tools and setup, a shot can go from good to unforgettable."
"Play to the strengths of the lights that you have."
"If it's supposed to be a horror scene, and everything's brightly lit and you can see everything, that doesn't really communicate exactly what you are trying to go for if you're trying to make someone feel scared."
"That is a very effective way to use lighting in Photoshop and blend images and whatnot."
"This approach is called Flat Shading, and it’s the most basic lighting algorithm."
"Light sources coming through windows, that's where I really, really love these things."
"The Blender Guru himself has an excellent free lighting mastery course on YouTube."
"As you can see now it does a really cool job of lighting up the smoke as it flies around."
"Figure out your story first. Short lighting makes things three-dimensional, slimmer. Broad lighting makes things feel thicker. Rim lights are good for separating things from the background."
"Light from above, unless you're trying to make things deliberately scary or bizarre. Soft light, use it to show form and gesture. Harsh light, use it to show detail."
"We're gonna jump into another way to kind of texture and light this scene that'll look a little bit more realistic."
"When I'm trying to get those tasty inside shots, I use the Interior Lighting Overhaul."
"The camera-based lighting system has become a defining characteristic of the game's unique visual style."
"If you want to get better at lighting, mimicking for the sake of improvement is valuable."
"We can light somebody in post-production and it looks just as real as if you'd really lit them that way when you were filming."
"Now our project is set up to be able to use 2D lights."
"Now you know how to make 2D isometric lit tile sets in Unity."
"If the light is shining this way, then this side will be a little brighter."
"Combining natural light with artificial light works really great for the urban scene."
"In this video, you're going to learn simple gelling techniques to take a plain room and shot like this one and turn it into these final images."
"If you are using accent lights, a hair light, a background light, or an edge light, you can be subtle."
"We want the light to soften around the edges, especially when you're taking portraits."
"One light with a couple of simple tricks can offer you sunrise and sunset looks."
"Let's jump into Maya and have some fun with some new lighting techniques."
"Three-point lighting basically allows you to think creatively about how to light a subject."
"Backlighting a subject using the sun in early morning or late in the afternoon is often the most flattering way of lighting the subject."
"I think it's very important to spend some time on lighting and rendering."
"The backlighting came out really well from the first try."
"You want to be aware of the light sources and you want to practice them."
"Practice this at home in your sketchbook and be aware of these five common light sources."
"Avoid flat lighting wherever possible."
"You want to see how your lights responding after changing multipliers and getting fast feedback is the key for moving really fast in this stage."