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Game World Quotes

There are 110 quotes

"It feels so real, so beautiful, so captivating, and you're just lucky to get to explore it."
"Dark Souls created a world with the kind of depth that could convince players that this place once operated as a potentially peaceful world with rules and inhabitants."
"Stories are iconic and rarely bring the world to life, quests, quirks, and characters."
"Finding these encounters organically would also make them feel more like a real part of the world, which would be more immersive."
"It's not so much the story that deserves all the praise here but the world it takes place in."
"At its best, the world of Azeroth is a rich layer cake of narratives, big and small."
"Lynn's eyes widened as he saw a poster advertising a staggering reward of 50 million Soul Stones."
"This is stuff that you don't have to pick up on but it's there if you're interested in the world."
"Back in the ancient times of August 2017, a member of the Hollow Knight community known as Nook began chipping away at mapping out the entirety of Hollow Knight’s world."
"Make this Hyrule more alive, more story and characters, I would very much like that."
"Your choices have a genuine effect on the world."
"The game has a really massive file size because the world is crazy."
"I loved the exploration, the world they built."
"What Horizon Zero Dawn was so good about was that it was like a whole new world, there's so much mystery so many things we didn't understand about it."
"There are multiple mysterious strangers or individuals with these abilities running around the world at once."
"The world is affecting, interesting, and thoroughly detailed."
"Destiny is about being a super powerful hero set loose in a really beautiful world."
"It feels like an actual world rather than a region made for a video game."
"We want the world to feel like the decisions that you take as a player will actually have an impact on the world."
"Very few game series out there make their worlds look so legitimately lived in."
"We want to play Destiny to feel like you're playing in a game world with true momentum."
"A universe that is going somewhere, a game where things are happening."
"The delight sprinkled throughout Dinosaur Land."
"This is a world unlike I've seen in a video game."
"Every journey does. The birds of Teyvat, the songs and the cities, the Sarita, her Fatui, and the monsters... They are all part of your journey."
"The world of Signalus is built up phenomenally from the beginning."
"It's an RPG set in the fantasy world of Europa."
"The zone in Stalker 2 is one of the biggest seamless open worlds to date."
"It is a spectacular feature, so spectacular that it could not exist in the real world, but not just that. It appears to not be possible to exist anywhere else in the Pokemon world."
"The game world looks great, and there’s a lot of variety to it."
"The main city is big, it's also not all loaded onto one map." - Josh
"The largest Fallout world in the history of the series is at your disposal."
"Death Stranding's world is interesting and varied."
"You can be at one side of the map and see a storm kicking off."
"The map is littered with little combat challenges and random npcs you'll meet needing help or towns which can serve as quest hubs."
"Climate change is real in the pokemon world as well."
"It's a world brimming with detail everywhere you look, from the leafy green country lanes to the ribbons of asphalt lining the dusty red canyons. It's devastatingly gorgeous."
"Almost all the science fiction tropes are here: spaceship, futuristic hoverboards, questionable robotic overlords, and planets of all shapes and sizes."
"Because you're a wraith, time doesn't reset when you die, it moves forward in the world evolved."
"I cried twice... the graphics were amazing, the world was fantastic."
"I don't see the purpose in having your game doing stuff in places where the player isn't. I do respect the idea that there is a living world."
"These remnants of an ancient world are some of the most interesting parts of the game."
"The heart of Ravnica resonates with many due to its incredibly thematic design and flavorful mechanics."
"You see posters for figures plastered all over the city but you never really get a sense that they existed they're plasmids and splicing were a really."
"The high point of Breathage is its stunning world."
"The world has been designed in a way that's actually meant to evoke emotion."
"A world so massive and beautiful that it's almost intimidating."
"Wrapped around this is this insane mystery of what is this place, who are the people that are here, what are the different worlds connected to it, what are these different items here."
"And just like that the sound of the portal opening rung out across this world of randomosity."
"The world draws you in with its lush aesthetic."
"That world is just fascinating and interesting to explore."
"They make this world so much fun... even as disturbing and depressing as it is."
"The exploration and the world were also big positives for me, having all these ways that you can interact with the world, all these optional areas to explore, bosses to find, secrets to uncover."
"Shantae's universe feels magical and mysterious..."
"This island feels lived in, you know what I mean guys? It really feels like people live here and it's living and breathing."
"A big world full of things to do, that's wonderful."
"Novigrad, which is just a very dense detailed city with lots to do, lots of people to see, lots of deep dark secrets."
"Everywhere you turn, someone wants to give you a quest or tell you a story."
"Truly Halo Infinite is a world in which I love spending time and that I'm thrilled to return to both as a designer and a player."
"The world of No Rest For The Wicked is absolutely awesome like I said I want to spend time in it I want to learn about it I want to Adventure through it I want to run around and kill stuff."
"The world of the Fallout series is a cornerstone of its unique charm and enduring popularity."
"This is a world that is rich in depth and detail, all designed to be explored on horseback or on foot."
"That initial reveal when you come to this huge ravine and just see all these pterodactyls flying past and these Brachiosaurus is off in the distance still looks really awesome."
"Even the side characters have their own personality and charm, making your home base feel lived in like a tangible place."
"After two decades, Vice City feels like home."
"Because of all of those styles combining really well, it is a pleasant world to exist in and explore around."
"A well-crafted game world, one which feels thoughtful and does a good job of selling its reality to the player, that matters more than you'd think."
"The real joy of Sekiro is the way that traditional Japanese folklore is interwoven into the fabric of the world."
"I love you can see if you keep an eye on the background and stuff they're all kind of cool statues and architecture that really piques your curiosity about the lore of this world."
"Every little space you see here, you can visit in the game, and it is gorgeous." - "Xenoblade Chronicles 2 offers a visually stunning and expansive world."
"It feels more organic than probably any game world I’ve ever experienced." - Elden Ring
"The world is fascinating, it's really good, really good game so far, no complaints."
"Kugane, I mean goddamn, what an incredible city."
"The Golden Isle is filled with epic scale puzzles inspired by Greek mythology."
"Acknowledging the player's actions in a world." - Ken Levine
"Deep RPG elements, massive map, hundreds of customization options."
"Life on 4546B has a very loose respect for the boundaries of physics."
"The story and the world of this game were just really cool."
"The Witcher 3's world is as complex as its central narrative."
"Literally dogs are the best, and this is true even in the Pikmin world."
"The world looks absolutely massive - this game might be quite huge."
"Blown away by the just the sheer scale of it, the sort of characters the world that's created."
"Epic size... open world game... entire country or continent."
"Arkham City perfects the formula, making you feel like you're truly in Gotham City."
"They were now trapped in Annie's game world."
"They have a deep understanding of the Dynamics of power and conflict which can be reflected in the game World they create."
"The world of Far Cry 6 has been subdivided into three main regions: west, central, and east, each with its own visual identity."
"I wonder how much time had passed while we were inside Jumanji."
"The katana only spawns in the samurai area on the katana stand, and I think that it adds a lot of uniqueness to the samurai area."
"If you present a consistent game world with some interesting decisions, the player's imagination will fill in a lot more with their own imagination."
"In Sea of Thieves, clouds form and waves crash, sails billow in the wind, and the world was never still."
"Dungeons are storytelling devices; they have variations of linearity, room order, interactability, and oftentimes complex histories."
"The world itself is supposed to be fairly friendly and mystical, and kind of a fun place for the player to explore and to get lost in."
"Juke is flying with Botbak toward their new destination."