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Game Mechanics Quotes

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"Good level design is driven by the game's mechanics."
"The DM's guide says we award inspiration whenever players take actions that make the game more exciting, amusing, or memorable."
"In Black Stone Fortress, your adventurers can actually die, and they die permanently."
"The satisfying and sometimes kinetic feedback of simple actions in the world feels so empowering."
"The game rules are not that complicated, but the competitive aspect is huge."
"Gauntlet as a race is everything in the game strung together and intensified... This to me is the core drama of racing."
"When I take damage from a monster, the Echo Boots will do recoil damage in a 3X3 square around my player."
"If the game feels really good to play moment to moment, the way you move in the world, the way you shoot in the world, driving, if those things feel great and then you have this amazing universe around it, it's going to be fine."
"You should never hit a point where you just end up picking the same thing over and over again."
"It's not just a single multiple choice; it can be a number of choices, the order you make them in, the best deal with a really interesting mechanic that can be used in almost infinite ways depending on the scenario you're presented."
"Nail all that, throw in some innovative new mechanics, and you might just have a combat system worthy of the greats."
"It's a little bit different than like the trait system that we're used to in The Sims."
"The gun play inside of Destiny is second to none, the feel of the game is wonderful, but Airborne Effectiveness has messed with that."
"It's kind of grindy, there's like a lot of waiting around for stuff to happen, so I think it's really good for live streams."
"Your legs might be broken, but thankfully you're equipped with an infinite use grappling hook."
"Why did we make our bee farm in the nether? Well, strange as it might be, there's no day-night cycle, so they just work constantly."
"With Divine Intervention, you've got a 10% chance of calling God and having them show up and kick ass."
"Supreme Healing: when you would normally roll one or more dice to restore hit points to a creature with a spell that you cast with a spell slot, you don't roll those dice; instead, they just get the maximum."
"The most powerful consumables in Elden Ring are Rune Arcs, which can be used to enable the power of whatever great rune you have equipped."
"Boom, okay, okay, all right, okay, all right, yes, it can hit leads but it can't pop leads."
"Sims remember their conversations for eight hours and will react in boredom if talked to about the same topics."
"Everyone loves hidden blocks because they're activated when you jump under them, so now we're adding hidden blocks that activate when you land on top of them."
"I hope my discoveries help you in your journey to making Laz Farm a shining star of the whole farm world."
"Golden animal crackers which permanently double a farm's animal produce."
"Systems, not just more damage, not just more armor, but more interesting ways to customize your character."
"He explains that the stick is overpowered due to a strange bug known as the rod glitch."
"The great thing about this strategy is, no matter how bad you're doing, as long as you're going for kills and getting them, you get the XS-1 before the half."
"Platinum is a top-tier Pokemon game, but the flying type is kind of slept on, especially in this gen."
"Limitations and restrictions are an important part of D&D and are an important part of having fun in D&D."
"Fallout 3 works in a very similar way to that of Oblivion, where some NPCs may be essential when you first encounter them, but that tag is often then removed."
"The Dream Ball... has a four times catch rate modifier on Pokémon that are asleep."
"The Moonball... gives you a four times modifier on any Pokemon that's part of a family that evolves with a Moon Stone."
"He is one of the very few villagers in the game that does not have an associated amiibo card, making the opportunity to meet him and invite him to move into the player's town quite rare."
"The game starts to show its full hand, and you start encountering things like gunners, which are essentially upgraded raiders, and super mutants, which are a staple of the Fallout franchise."
"Building and advancing with 50 different buildings to grow your town."
"Being bad at combat doesn't make you good at role play. Being bad at role play doesn't make you good at combat."
"The game keeps on giving and adding entirely new progression systems and ways to improve."
"Let's get started because a lot of things have changed and you're going to have to learn some of the new mechanics."
"Whenever you gain life, draw that many cards."
"This Liliana is much more promising for EDH. All three abilities are relevant and all three abilities are ones that you can build around and really abuse in the game."
"Plus one: put a plus one plus one counter on up to one target creature. It gains first strike until end of turn."
"Minus one: create a two two white Samurai creature token with vigilance."
"Minus two: exile target tapped creature, you gain 2 life."
"You may have Imposter Mech enter the battlefield as a copy of a creature an opponent controls except it's a vehicle artifact with crew 3 and it loses all other card types."
"It's a 6-6 enchantment creature dragon spirit. O-Kagachi made manifest is all colors, flying, trample, whenever O-Kagachi made manifest attacks, defending player chooses a non-land card in your graveyard, return that card to your hand."
"This video will really help those of you new to the game."
"The game's infinity stone system is the highlight of the game."
"According to Mojang, honey is the stickier block when compared to slime blocks."
"Weakness potions can render a lot of mobs completely useless."
"This just looks like a smoker, but as soon as we add a lever on top, then it starts to look like an old television set."
"Pathfinder 2e is a game where you'll never have to make it up; you just have to look it up."
"These metrics are: Activation: 'Is the perk easy to activate?' Versatility: 'Does the perk have many use cases?' And Power: 'Does the perk have a strong effect?'"
"Atraxa becomes an 8/8 flying, vigilance, deathtouch, lifelink that proliferates at your end step."
"If you want to go like the planeswalker superfriends deck, then you got your Doubling Seasons, your Oath of Teferis, Evolution Sages - just ways to proliferate and get stuff going."
"Her reverse bear traps are easily the best built-in game slow down in any killer's kit."
"Celeste reflects its themes of determination and overcoming anxiety by being a puzzle platformer, a type of game where the player has to try over and over again while fighting the urge to give up."
"Everything becomes so valuable and your build feels so much better."
"One of the great things about a game such as Fallout New Vegas, when it works properly, is that a choice you make has severe consequences."
"Thank goodness for Shaun, traveling in the Overworld is just so much quicker and more fun because of her."
"The only truly destructive thing about destruction in video games is how the industry keeps ignoring it, putting it on the back burner while they spend resources on unimportant things."
"If we can cast [Approach of the Second Sun] twice, we just win the game."
"Mana ramp is also very important in general, so these are by far the best ways to go about it."
"I believe that a true role-playing game must involve some combination of the following three major elements: a sense of community through a ritualized shared storytelling experience, a form of game system for the enactment of specific scenarios, and identity alteration."
"DD Crow does is allow you to banish one card from your opponent's graveyard."
"Droll and Lock Bird... applies a lockdown to your opponent for their entire turn where they can no longer perform any searches or draw extra cards from their deck."
"Cyframe Gear Gamma... negates the activation and destroys that card."
"Almost all of the mechanics are actually very interesting. They're fun to solve and they're fun to execute."
"The concept of party comp mostly shows up in games like D&D, where it's common for players to balance the character they want to play with the problem-solving role the party might need them to play."
"Pathfinder 2E has a three-action-per-turn economy that governs the things that each character and monster can do in combat during their turn."
"Solas is a game-changer, completely altering the dynamic for both attackers and defenders."
"If you absolutely must introduce your mechanics with a short sentence, then look at how Dark Souls implemented this with high contrast, easy to spot messages sprinkled throughout the level, requiring the player to consciously interact with them."
"The unique passive is the reason this item is so incredibly strong and synergizes with CDR."
"Super Sonic can run much faster, jump much higher and is invincible to nearly everything in the game."
"When each card in a deck builder has its own unique flair and function, it brings with it unique upsides and downsides that a player has to work around through smart play and clever deckbuilding."
"I don't think one lever flick is enough, though. I feel like we should just, uh, you know, do a little bit of... You're just spamming it."
"Treasure Island... is a game in which you are using an actual compass and actual tools to draw on a map to figure out where this conniving Long John Silver is."
"Driving fast in this game feels extra fast and super rewarding."
"I feel like we are gonna be seeing even more new mechanics and it's just so exciting."
"This room never changes you know depending on what difficulty you're on."
"If you're not into inspiration, that's okay! Even just offering advantage when players really put an effort into their roleplay can encourage people to try."
"Much like the materia system, this would allow characters to select from a variety of attacks, each of which would have their own unique animation."
"The latest game to feature limit breaks is the Final Fantasy VII Remake, which chose to reimagine the concept while keeping its core elements intact."
"Based on your feedback on NHL 22, we reworked pass assist, reducing the number of times you'll feel like you're completely off target."
"Give it the ability to cause terror so at the very least it's like a shock piece."
"Hollow Knight did this, and Hollow Knight is amazing. Everyone can agree that the health/magic system of Hollow Knight was really good."
"Dune Imperium, worker placement game but also with deck building."
"Welcome to the world of Pokemon, where your friends are also your companions and your fighting force."
"Super Mario Brothers... the jumping mechanics remain hard to surpass in terms of careful balance between agility and accessibility."
"Engineering has just amazing potential in classic due to the unregulated nature of the game back then."
"Once I hear it start blowing up, I'm going to summon the destroyer. He is spawning on that single block, and he instantly dies."
"The goal is to make sure crafting the best of the best or having it crafted for you will be no small feat and one to be proud of."
"Rather than just managing the economy, you are trying to manage the needs and the values of three different social classes in a devastated nation following World War One."
"Riot has placed heavy emphasis on the gunplay being the most important aspect of Valorant."
"The Nemesis system makes death feel truly meaningful."
"Crypt of the Necrodancer...every move you make, every enemy you kill, everything you do in the game is in rhythm with the soundtrack. It's brilliant."
"In a game where you can get only a limited amount of units... the ability to generate units out of thin air is kind of overpowered."
"The game is intended to be faster, with smaller units and more focus on terrain."
"Final Fantasy Tactics featured 34 individual job classes, a significant increase compared to both Final Fantasy 3 and 5."
"Every time you do this, you're actively making the game less fun for the people you're playing against."
"Every weapon in Fistful of Frags has its place, from the basic revolver to a bow and arrow to a hatchet with great melee hit detection."
"This is unbelievable. I broke the game. I have found a meta build that literally is impossible to not die to."
"There's one mechanic almost every survival game has that no one seems to like, a drop on deck, where you lose everything in your inventory when you die."
"It's a ton of fun to play once you get it really set up and you kind of understand the mechanics of overpower a bit more."
"This game may not be too much of a looker, but this is a game that basically has infinite replay value if you enjoy tinkering."
"D&D 5e's advantage and disadvantage system rocks."
"As long as the ticks from the damage of a time are giving you red health faster than you can swing your weapon and heal it back up, you have a hundred percent uptime."
"Being able to summon any ritual monster is already a pretty powerful effect."
"I'm really excited about the new power and water mechanics."
"I finally decided to relaunch my game and figure out what was causing my health to not regenerate, and I solved it."
"They are the judge that pushes combat into strategic on the fly decision making."
"They've nailed the unique distinct thing that makes this hero this hero and they've translated that brilliantly into a set of cards."
"Motorsport finally drives like I think Motorsport should."
"The handling feels more accurate and more realistic."
"They nailed the combat system this time around and they feel really, really good."
"Vatacadavra...an easy S tier...the most powerful spell on the entire game."
"The Stellar type boosts every single type of move a Pokemon uses, but the catch is it only boosts them the first time they use a move of each type."
"The purpose of randomness in a video game is to make sure that every time the game is played, it plays in a different way."
"I think mythic only phases are really really cool especially when we have that cool story hook like the toggle example you just used was a perfect example."
"How can we make it the right answer to bring seven, ideally eight, melee?"
"We're looking to add more powers and more randomized modifiers to the runs."
"All of this accomplished through EV training and basically doubles the potential power of any given pokemon."
"Every time we upgrade Nature's Touch, healing becomes a reality."
"Good randomness includes some degree of player agency."
"This game's got its charms with the RPG elements."
"Wisdom is animal handling, insight, medicine, perception, survival, and whatever else the DM allows you to add your proficiency bonus to."
"The act of trying to control RNG in video games is usually equally complicated."
"Blade flurry might be something worth considering."
"Understanding Legends is key. Choose wisely."
"Charizard got two mega evolutions and immediately jumped to a place it never been before."
"Lifeline's tactical healing drone for me is the best part of her kit."
"For those who want to manage every aspect of your army, you can handpick assignments for your various units."
"Petscop 5: Tool turns pink, speculation arises about control and hidden motives."
"Every legend is average or better and has their own unique ways to be viable."
"It’s gaming bliss when things click, and they click with impressive frequency."
"We want item level more often than it was in Legion to enable easy and clear-cut decisions."
"Nice rainbow star, it just says 'trade up rainbow star here we go.'"
"Monika's response to awareness: to fight against the constraints of her world and rewrite her reality."
"It shouldn't just be like barbarianism you can get a few things that make it better."
"Fully manual block system? That's the definition of ambition, Esports Boxing Club is not messing around!"
"Combining dodges with anticipation adds realism and depth to defensive gameplay."
"He's mainly about the ally attack and the quality of it."
"The storm uses seals to boost kinetic powers of the Lancer tube."
"Nexus creates a field that provides gear cooldown reduction to teammates."
"I always want mechanics that favor offense, and this mechanic is very beneficial for offense. It's good for defense too."
"Once people start using double regen again, the defensive options are gonna feel real lackluster with those little SPPs and no knockoff."
"Apex Legends rewards you for battle whereas so many other battle royale games do not."
"You're gonna be needing at least around the 240 to 255 range of defense if you want to survive her regular attack with absolute certainty."
"I need to kill more than one big beastie each turn, then they will smash into my lines."
"All you have to do is wear glasses for Dimitri to like you."
"With the shield you have a lot more protection now, a lot of survivability on the front line if you use the shield well and surprising DPS and control."
"Pushing is extremely powerful in exchange for some of your stamina."
"It was still a triangle but no longer did swords axes and Lance's define it, bows magic and the newly request shuriken took center stage."
"See how quickly it is, it just immediately finds a fish every time, love it!"
"What, you can actually break those? Are you serious? Wow."
"These upgrades are powerful stuff. Use them wisely, new kid."
"Enemies speed up and slow down depending on how good the game decides to process itself."
"If you treat Death Guard like any other army, it's at your peril."
"There's a certain excitement that comes from D&D by having cool abilities that you get to use and announce."
"Nahiri's Lithoforming has been one of my favorite cards for a long time... it's exactly the kind of saga that you want."
"Uncaged Fury... gives Target creature plus one plus one and double strike."
"Does the card need to exist? Like, is there demand for some sort of archetype that it's supporting?"
"I think a lot of the flavor of the month commander still will probably fit in this category."
"Absolutely, here's one: Cabal Coffers. Tap it and then it creates mana equal to the number of swamps you control."
"The card advantage from [bounce lands] is a thing but it's definitely not ramp."
"The natural progression from being a weak survivor to a geared to the teeth badass... was the mode's hook arguably more than any other aspect."
"Mystery ball brings the element of surprise each time the ball leaves play."
"These cards are smoothers. They make sure that your curve is smooth, that your play is smooth, that your land drops smooth, and everything smooths out."
"The most important thing is finishing. If you have 99 finishing and 1 long shots, you have the same chance of scoring..."
"Access to powerful magic... absolutely worth it."
"Is this card worth putting 2.5 million coins that then become untradable in your club?"
"Cosmetically and mechanically, there is a ridiculous amount of stuff to customize. All the upgrades have a model on the character – it’s promising."
"Traits were the spiciest part of character creation."
"Green Hill Zone is teeming with stuff like this high up areas hidden passageways extra life boxes you're encouraged to explore for as many lives as you can to avoid a game over and for as many rings as possible to keep yourself alive."
"If your deck cares about a thing, you probably want around 30 of that thing."
"You want somewhere in the realm of 25 standalone cards, 10 to 12 enhancers, and seven or eight enablers."
"Dark Hole, an absolutely game-breaking card."
"Restrictive draw is hard to categorize as far as how good it is, but I would still count this stuff, especially in white, as card draw."
"Role-playing games that have everything you need in one book."
"When we're like defining things and is it card draw or is it not, there's a tendency to say, 'Yeah, but it's good.'"
"Fast travel to your ship if you're not over encumbered. Also, don't forget to claim your new ship."
"You spared the Froggit, it shall no longer attempt to attack you."
"You've got a huge amount of early game carry weight, so you're all set to be able to buy the best ships, the best weapons, and not die over and over."
"The surge - has much tighter balance over its difficulty thanks to its core mechanic scrapping killing enemies and specific ways can reward scrap upgrade materials and even blueprints for new armor and weapons."
"VR is this opportunity to completely turn over the mechanics and come up with new core systems."
"Every sub loop feeds back into the main loop of exploring, talking, fighting, and rewarding the player for doing so."
"It's really intricate, so while it may be overpowered, it's super fun to mess around with."
"Each point of it represents like this 100 damage or 10 toughness so this guy this count would be 1300 damage with 130 toughness."
"Weapons degrade over time... each weapon can be repaired a varying number of times."
"What Minecraft truly lacks is simple dynamics. A dynamic is a system of cause and effect, AI reacting to the player, AI reacting to other AI. For example, villagers going inside when it's rainy is an example of a dynamic system."
"The mechanics do what they say on the tin, they do what they're supposed to do, they do it effectively and they don't drag things out for too long."
"This alone makes a zombie fun but pouncing on your friends is just as good assuming a player is not looking directly at you you can press the pounce button to leap onto them and kill them."
"Increase your population by maximizing immigration probability. Right now they want us to do things like decorations and whatnot to increase that."
"They'll generate more money so we'll go from plus 34 income to an even higher number."
"Animals won't block your building anymore. You don't have to kill them off, they're auto-shooed away from where you want to build."
"Windows of Opportunity is better in my opinion. It's good for a lot of reasons."
"Adrenaline is probably one of the best perks in the entire game. It does give you exhaustion for 40 seconds after you use it, but like, who really cares if you're in the end game? It shouldn't be too big of a deal."
"Detectives hunch... the best totem finding perk in the entire game."
"Prove thyself... one of the most underrated perks in the entire game."
"Unbreakable: It is such a good perk and can get you out of so many situations. Gotta go in the S tier."
"Sprint Burst: If you know how to use Sprint Burst properly, it is the best exhaustion perk in the entire game."