Home

Dungeons Quotes

There are 67 quotes

"Despite its flaws, Skyward Sword has some of the best dungeons in the series."
"In His World, mysterious dungeons suddenly appeared one day, and as the monsters came pouring out, people with superpowers arose and took care of them."
"I kind of hope that one day Genshin has like co-op raids, like one really long, hard dungeon that you have to do in co-op mode."
"The dungeons felt rewarding, fun, and were crazy good looking."
"Once you've leveled up a bit using quests, you'll be ready for dungeons and eventually raids."
"Dungeon makes sense. Yes, that could be all of those things. All of those things are dungeons in games anyway."
"I find that a lot of times just changing the meta up changes the dungeons in a way that provides that new feeling for me."
"Changing up the dungeons every season would be really good for the game."
"Nothing beats a good old dungeon dive for me."
"Every time you enter a dungeon will be completely original, theoretically anyway."
"The five-player expeditions, New World's take on dungeons, are probably my favorite piece of multiplayer content the game currently offers."
"The main thing the game's known for hits dungeons with multiple different Pathways hidden treasure and puzzles to solve still holds up pretty well as a fun engaging experience."
"What a horrific end these dungeons really are."
"Twilight Princess is some of the best dungeons."
"Mythic plus dungeons easily take the number one on this list."
"Dungeons are group instances where you and three other players can go in and fight a whole bunch of enemies."
"To get the highest item level, which is currently 246 at rank 12, you'll need to run enough dungeons to get 2,000 mythic plus score."
"The lead up to the dungeon is often very impressive... frankly for me the best content in the game is the content that surrounds the actual dungeon."
"The pinnacle challenge this game throws at you are the dungeons."
"That notion of like, 'Did I find all the dungeons, did I find all the waypoints?' it really helps incentivize you to go exploring."
"Nightmare dungeons provide you with frequently cycling world objectives."
"There are a lot of dungeons in this game. It's badass."
"Good for elemental dungeons, just because he's a good big single target damage dealer."
"Everybody Matt Koval here we are talking about dungeons both in the abstract and specific and their use and why I think they are still important at least as a component of your game."
"I just want to get back into this now. Yes, I like dungeons. It was really fun."
"There will be hundreds of dungeons in Diablo 4 all randomly generated... no more loading screens between dungeon levels."
"Ocarina of Time made each dungeon more memorable..."
"My new objective was to head into some new dimensional dungeons."
"Dungeons contain those big shiny items they give you massive experience huge Quest turn inss so needless to say dungeons are a very big deal and players want them"
"Dungeons in A Link to the Past: well-designed, balanced, and downright fun."
"Child dungeons in particular are a nice improvement."
"Vanilla WoW dungeons are the best dungeons Blizzard has ever made."
"New expeditions added: shattered obelisk at level 35 and the depths at level 45, both dungeons follow the same formula as the previous dungeons we've seen, two bosses in each."
"I love the idea of doing that I'm thinking a lot of big dungeons down below lots of things down there."
"The challenge of dungeons soared to new heights marking a crucial juncture."
"Oh my God, we're in the basement of a dungeon. This is so cool!"
"Remember, wandering monsters were a big deal in these earlier dungeons."
"The biggest strong suit of Skyward Sword goes to its dungeons, even when I was trying to blast through them as quickly as possible."
"The thematic presence in dungeons gives them a larger sense of identity which I think plays a large role in making them memorable."
"Take on hordes of incredibly animated enemies as you search through riddle-filled dungeons."
"A Link to the Past was the first Zelda game to actually call the dungeons 'dungeons'."
"Dungeons are storytelling devices; they have variations of linearity, room order, interactability, and oftentimes complex histories."
"A dungeon on its own could just be reduced to a bunch of architectural terms, but it's the introduction of people that brings out the true nature of the space."
"The world had become peaceful, and people entered an era where dungeon raids became entertainment for all."
"But I'm really excited about this; I've already built a bunch of dungeons, and I'm going to build a bunch more."
"He got commended for exterminating dungeon ants."
"We do have a lot of unique and different dungeons coming."