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Character Design Quotes

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"I really love designing characters based off of snacks."
"It's not crazy to think that for the first movie, he'll start off with the classic iconic Superman logo in a Kingdom Come style."
"Artists do this all the time and realistically, if you were so concerned about stealing, wouldn't it be a good thing if they started using dollmaker games to come up with character designs instead?"
"These guys are inspired by oil beetles, tarantula hawk wasps, emo kids, and Vincent from Final Fantasy VII."
"I've created him, the most handsome being in the universe. I'm of course talking about Handsome Squidward."
"Animation and character design is really about storytelling."
"Presentation wise, the game looks pretty good; character models here are downright stunning."
"Appeal means characters that you animate should be somewhat pleasing to look at."
"Knowing your anatomy is just so important, really ridiculously important if you're making a character."
"Joanna's head would even turn automatically in reaction to external stimuli, like explosions within a certain distance of her."
"Toriyama's work was defined by bold, distinctive, expressive characters built from clean, simple shapes."
"Since Bowser's Fury was popular back in 2021 for about two whole weeks, we added Fury Bowser back then but never added a giga Bell."
"Bleach lived this new portion of its life on character design alone, which is a huge credit to Tite Kubo."
"Character creation is pretty impressive; you can do just about anything you want with this thing."
"Liu Kang was designed specifically to be a more heroic figure than most of the others, with a less-violent, less-dirty fighting style that suited his honorable shaolin background."
"Sam Fisher's iconic trifocal goggles were an attempt to give the character something iconic."
"Evelyn's a great character. Definitely good horny done right."
"Jasmine flowers are known for their beauty and sweet scent, making an appropriate choice for the professor in the Indigo region."
"The character variety is incredible, and each one feels unique and different to play."
"It's this vast spectrum of expression that makes a virtual character look alive."
"For all the people that say Nintendo just does the same thing over and over again, they really nail Mario. There's just something so fun about the way he woos and yippies around."
"So, a good example of this is like, let's say Blizzard adds a race of characters into the game, and they make the characters all kind of dress like Nazis... It's really weird, and no one wants that, right? Because there's just too many parallels."
"This is Queen Mia. I dedicated this character to my lovely Mia, who was my cat that passed away."
"One of the reasons this comes across so authentic is that the characters look like they do in the comics."
"The pursuit of realism in characters is endless, creating believable humans and creatures has always been one of the major benchmarks for progress in rendering technologies."
"I designed Pickle Rick. It's the only thing I ever designed that became a toy."
"Barely clothed men in the north are unrealistic, but when these men are born from the breath of a wind goddess, sporting an immunity to the cold, it makes a lot more sense."
"There's nothing wrong with having all-purpose characters... sometimes you just want to turn your brain off."
"I build ultra optimized, heavily min-maxed combat characters and then use them as almost purely role play characters."
"The animations for sadness, disgust, and joy, and just the way the characters move is so brilliant."
"It's a great idea, a great character design."
"I'm so glad I didn't make anybody this buff."
"I would really like to see more plus-sized characters not designed like this and not made to look so goofy, you know."
"A character who has a really strong silhouette is going to be more memorable."
"I think Ito's character design is one of the best in the entire game."
"To Ohshima, Sonic’s colour symbolizes his sentiment that 'the open sky is blue forever.'"
"When you're telling stories with multiple characters, it's so important that they look distinct from each other but also like they belong in the same world, the same universe, and the same story."
"The main difference is the final Akamatsu's blonde hair and cheerful expression against this one's darker hair and more serious dignified expression, resulting in a design that appears to be more stable and reliable."
"She definitely has like an evil aura around her in this design."
"The characters and graphics in this game look absolutely phenomenal."
"Apparently, no matter how he was drawn, everyone Horikoshi showed the designs to only saw All Might as just some old guy and didn't really notice anything special about him."
"The characters look more like clay puppets with painted on accessories, and I absolutely adore the effect."
"It does feel like they were adding a lot of things like, 'Okay, he's a man with a skull for a head, but let's make him sexy.'"
"The dark Revival does an amazing job at not only revamping the designs of old characters but giving us some brand new character designs which I am obsessed with."
"Vintage Comic Book Suit... a custom shader to nail the hand-drawn Spider-Man appearance."
"Sonic’s character animation is great at conveying the mechanics of his locomotion."
"Every time the animation on these characters has dared to dip its toe into more exaggerated, squash & stretchy territory, it ALWAYS looks good on them."
"The real trick to character design is to go with a simple idea executed well. Simple designs encourage the animators to have fun. You don't want to bog them down with a bunch of patterns and pockets."
"Exaggeration and foreshortening are techniques to add energy and life to every single one of your characters."
"Character design is about clarity: clarity of silhouette, clarity of palette, and clarity of exaggeration. A character design that's clear in these three principles will be recognizable in any art style."
"Good character design should be a seamless vehicle that drives the story forward, and everything about that character should be understood visually in 1 second or less."
"Can we just talk about how sick some of the characters look?"
"Storyboarding requires us to draw hundreds of panels that consist of character acting while having a variety of different shots and staging."
"Super Mario 64... Mario returns, visualized here as a fully three-dimensional character with charming animations and actual voice work."
"New Vegas playable races: 'Originally, we had this idea where the player would be able to choose between three races: human, ghoul, and Super Mutant.'"
"Nick and Judy are wearing the opposite colors that they usually wear."
"They've nailed the unique distinct thing that makes this hero this hero and they've translated that brilliantly into a set of cards."
"For years, Groot has been in the comics, but somebody actually had to, before there was a James Gunn involved, one of the artists had to be like, 'What would Groot look like for real?'"
"Noritoshi's appearance when using blood manipulation was meant to be loosely based on the Japanese comedian Gorgeous."
"Terra shell and transforms into terop Pago's terrestrial form."
"I mean, look at this character design. Maybe it's my 90s kid millennial consumer brain rot talking, but something about these designs is just so... they look delicious. I want to chew on them."
"Jujutsu Kaizen is visually gorgeous and boasts some of the most expressive characters."
"Every legend is average or better and has their own unique ways to be viable."
"Chubby is not well known at all - in part, because Chubby and the game he starred in were actually designed to be forgotten."
"Character models are sculpted with a significant boost in detail."
"Marquee fighters will have unique movements, adding to the realism and diversity of the game."
"The dress is bold color also allows for the character to be easily seen."
"The character design and voice acting associated with these ladies was nothing short of phenomenal."
"It's so cool, like Haku almost from Spirited Away."
"It's so impressive to me, these designs man, they capture the feeling of a UB perfectly."
"Literally perfect, we've got Nag Boker, an evolution to Barboge, that's water rock type."
"That's how you render up a Pokemon - the proportions, the amount of detail, the size of everything, the colors, the progression..."
"The cloak of levitation was brilliant. They gave an inanimate object a personality."
"The characters are super fun and expressive."
"But I think it gains something just as huge, in letting so many people insert themselves into this power fantasy."
"Little character notes, like cute buns on the side of her hair, just make it pop."
"It looks like a zombie but it's a ground ghost type zombie."
"Creating a unique character that fits with our vision is one of the joys of fantasy."
"All of her facial animations throughout her entire trail are so emotive." - Ash
"I really like the character design. It was really, really impressive."
"Giant spiders! They're dumb and fit the world of Unreal like a glove."
"The character design looks great, including the hair."
"What made Gossip Girl stand out when it came to fashion was not only where it innovated but also how the costumes were specifically designed for the characters."
"This Chun design is really good as far as actually evolving Chun Li."
"Chun's classic costume a lot of the youngify her face too jeez dude this looks amazing."
"Nightmare catnap is scary enough as he's seen in the final game, but had they kept this original design, he'd probably be one of the scariest mascot indie horror characters out there."
"The eyebrows are a reference to the distinct way that Henry Stickmin character eyebrows are left free-floating, somewhat detached from their faces."
"I think Mario's blue overall and red shirt and hat combo is damn near perfect character design and I don't want to bastardize it too much."
"Seriously this was another character whose moves had pretty much made itself like he was made for smash or something."
"Magic, I mean, she is just the perfect fit to be a playable character for a game, right?"
"The vessel that the player controls during the game is one of the Pale King's many failed creations."
"Mona seems real cool though, her abilities seem really interesting. I love that the sprint turning into water thing."
"The animations just make everything look really nice and graceful. Gackt has this weird elegance like a ballerina in the air to him. I love it."
"This is perhaps most apparent through its character design. There are humans in this game, but they're designed in a cartoony fashion, something which solves the problem of Sonic looking awkward as hell next to them."
"Each animatronic has a unique and recognizable design."
"The character designs are legitimately creepy."
"Metal Sonic is just the pinnacle of character design."
"Eggman, on the other hand, is human, but he looks unlike anything else."
"Thomas Bullseye: I can see how this bull character could be kind of unnerving."
"The extra effort that went into providing accurate character models, a star-studded cast, and fully fleshed-out gameplay mechanics really shows."
"Weezie's penguin design is a tribute to the Linux mascot, Tux."
"The faces of the Vo and that really struck a chord with people... it was one of the best feedbacks we got in the game."
"Buzz Lightyear's design was based on the suits worn by Apollo astronauts."
"This elevates it phenomenally for me especially when you factor in its awesome design and killer pose."
"Windsong Immersive Character Overhaul... makes most characters look better, period... but not like covergirls. It still feels thematically medieval and not like somehow Skyrim has a very busy plastic surgeon."
"Heroes in Overwatch feel as though they're designed to DO something."
"Wall-E and Eve are very inhuman in their visual designs and voice modulation but their humanity shines through their dynamic body language and the way they use their limited language capacity to fully express themselves."
"Sonic the Hedgehog is my first game now so listen is great and I love like cute animals who have clothes for no reason but only some clothes."
"For me kDa Akali has been a huge inspiration for my own artwork."
"Nobody cares how the character runs, it's about the feeling."
"But that's kind of the point? They're from different dimensions so naturally they would look different from what we know to be Pokemon."
"I have two character designs I'm really excited about and that I can use as the foundation for actually recreating this."
"The look of fusions weren't just following the rule of cool... their appearance, weapons, and behavior are a direct result of their components."
"Chun Li might arguably look better in this game in 3D than she's ever looked in 3D. Pretty good, pretty good, right?"
"Mika looks more visually interesting than she did in Street Fighter Alpha 3. Has more cool moves and has more weight to her attacks. I think Mika looks really damn good."
"Alex has some weird hunch about his character design, and his legs look weird, and it's like there's some funky torso jank that I have to put him under good, even though I like his power bombs and everything is super satisfying."
"Cassie Cage, I can't wait to see how she looks."
"Seraphine is the embodiment of what Riot Games is becoming."
"If Pikachu had a photorealistic yellow rodent face then I doubt the comedic or emotional moments would have worked as well as they did."
"He knew roughly how the character needed to look, what kind of personality he should have, and the kinds of stories he should tell with them."
"Life Ring was interesting because he's kind of like a hybrid, right? He's not a new character, but he's not, you know, really an original contestant either."
"The Marines of Halo Reach embodied a decade of Halo's Marine design language, crafting an incredibly charismatic take on Halo's famous friendly AI characters."
"Ryuken's design is one of my favorites, I think it's a top tier design in the series."
"Guilty Gear has stellar character design, and it deserves to be recognized for that fact. Bosch is trolling, but these are actually facts. I'm not trolling."
"Incredibly subtle changes to how you use line work can go a long way towards conveying character."
"The very simplistic design of Buck gives him a charming demeanor and is easy on the eyes."
"Jinx's design was criticized for representing blackface."
"Ichigo's newest look after Candice destroys his Royal realm robes."
"Character customization is serious business."
"Ken looks so sick, dude. Shining on him, fighting a flying man and everything."
"The damsel in distress in both Vivi and Rebecca, the shadow of the protagonist in Blackbeard. The cast is so."
"Over-the-top designs have a deeper meaning and elevate the character. The best example of this is Big Mom who."
"They have created and released the coolest character I've ever seen in the Dragon Ball game."
"Bleach has a hugely versatile and expressive power system wherein every major character has a truly unique ability."
"Yeah, he's a dragon, he's a dragon, that looks like a dinosaur, but... Would you be an animal or would you like update this one or like um?"
"One of the better aspects of Ruby that I've enjoyed is the character designs."
"And perhaps the most interesting symbol of all this character that looks a little like a modern two."
"The key with using some rim lighting or edge lighting on the back of a character is to help make them look extra three-dimensional."
"We've all done it, designed a brand new character, spent hours meticulously designing their outfit and their backstory, and then forgetting about them."
"Every single character feels much more powerful and capable, and so for the first time, every single character can be fun to play."
"Ram's kit is really designed to allow players to emphasize on either her aggression or destruction aspects."
"Every female character in this part is so fine. I think it's the art style change. Just everyone in general looks hotter."
"This Vergil is everything I could reasonably ask for in a playable character."
"Every character has various base health, base damage, passive skills, and their ultimate ability."
"Sonic's eyes were that infamous green, contrasting from the rest of the design and nodding to Green Hill Zone."
"I just want to see Cube in the top hat one day."
"Lots and lots of very interesting looking new character orders."
"That's on my alternate just look at how good these characters look."
"Raiden's design in this game is pretty sick right."
"Easily one of the coolest looking Mortal Kombat characters ever."
"The grunts of Halo are wonderful creatures, their short stature, tendency to flee, and hilarious dialogue makes them a selling point of any Halo campaign."
"Todoroki's costume glow up is the best in the series."
"The Sith trooper is meant to evoke kind of the muscles, kind of the internal strength that you might find in a soldier."
"Kratos if we're talking about like appearance of the character in general, I think Kratos is like perfect fit and probably 10 out of 10."
"Everything about his appearance embodies his environment and his role so well, it is a fantastic design."
"We wanted to make it a samurai – who could have seen that one coming?"
"In actual fact, these war bows would suit big muscly burly characters so much more."
"Hisoka is purposefully designed to not only manipulate the other characters, but also to manipulate YOU dear viewer."
"Lady D was like the perfect way to do a nemesis type character."
"I think she is one of the most well-designed units that we've had in a while."
"The gameplay really speaks to me because of that but also the character art design they just have so much personality in them."
"You can make a pretty cool Frieza race character."
"While Kirby was always intended to be pink, on the American box art for Kirby's Dreamland, the first game in the series, he was actually white."
"The character rendering which is exceptional first is the in-game model the player is extremely detailed with a ton of fine detail throughout."
"If cosmetics didn't matter, why was there a war over Tracer's ass before Overwatch even came out?"
"The ability to customize your Sims' face and body is just amazing in The Sims 4."
"He's got a really cool design he's all tatted up he has vibrant colors but he still feels too similar to base bow for me."
"Diana satisfies that ap assassin ap bruiser niche that we're lacking in this particular section."
"He's covered in spikes and looks like a bionicle but yeah, and now he has something instead of nothing."
"I love this story thank you so much Marvel Meg this is gorgeous I love love love the freckles."
"Blizzard are adding a new customization option for the Night Elves with this like black face paint it's really cool reading mournful kind of emo looking I suppose if were to be coy about it."
"They designed both of their divine beings with flaws."
"Erisa doesn't just instantly kill you so that's actually kind of nice."
"The trend continues... the current avatar almost always looks very similar to the past avatar's significant other."
"I think Axel is actually a 10 out of 10 redesign."
"Golden guns are an ever-evolving topic. On some of the more original characters, we ran into tech challenges when trying to add gold versions."
"Something about the character rendering though actually reminds me of the Order 1886 in a positive way."
"It feels like they do a pretty good job of having diverse main and side characters."
"Disney's fat villains include but not limited to Ursula The Little Mermaid the Queen of Hearts Alice in Wonderland Governor Ratcliffe Pocahontas Lawrence The Princess and the Frog and Pete the Mickey Mouse Universe."
"Lips are considered an attractive characteristic in making characters sexually appealing in animation because it makes you want to kiss them."
"Valve had originally planned the characters to be Chell and another character called Mel."
"Let's just dive into Maya and start making our scene to render our character."
"Try different poses and try different silhouettes."
"I want the hitbox of the player to be slightly smaller than the original image."
"It's a fun, silly concept that mixes gory slasher kills with wholesome characters."
"I know this is pretty much Funtime Foxy but better."
"One for the floating island portion and the other being his getup from Breath of the Wild."
"Big head, loads of features, expressive face which you can do subtle stuff with and then a great body that's tiny underneath it - people love that, they just love it."
"Did you notice a Koopa Troopa isn't wearing any pants?"
"My Method and techniques for Designing characters."
"All good character designs start with a good idea."
"This is such a good villain design. The digital mask with an 'E' is genius."
"With Hades, we wanted to bring to life some of our favorite gods, ghosts, and monsters from Greek myth in a new way."
"Once you learn this, it's going to help make your own character designs become really a lot more interesting than just a kind of flat-on face every time."
"One of the things that we showed last year at BlizzCon was the new looks for our heroes."
"He looks like fantasy Batman, almost something that I could imagine Batman coming up with."
"Magikarp is beautiful and charming in its own right. Gyarados just is amazingly strong, looks incredibly badass."
"Jolteon and Espeon both get to stay because they're both kind of quite nicely designed, quite cute."
"Mario's overalls just work great with so many different color combos even his worst doll isn't that bad."
"A Miss Pac-Man alt would have just been perfect for him or maybe even different colors based on the four main ghosts from the series. Just something better than his gloves and shoes slightly changing between costumes."