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Sound Design Quotes

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"Nolan himself has claimed that Interstellar's many dialogue-heavy scenes being overpowered by environment and score was intentional."
"The sound design in Eminence in Shadow is potentially the best sound design of any anime I have ever seen."
"Those sound effects are so intuitive, so raw, so alien and yet so natural, they are what make the Balrog feel real."
"It's kind of hiding the performance, let's say the sound...they trick your mind to almost make them sound slower than they are."
"Respect your goddamn sound designers. Sound is arguably the most overlooked part of any piece of media."
"We wanted every sound in the game to have dimensionality."
"The graphics are very well done, the lighting is really good, the sound design is incredible."
"I absolutely loved the sound design; it was super detailed and luscious."
"Their use of sound design, kind of bringing you into Maya's world and her perspective, I thought was cool."
"The truth of how film blends its reality and fantasy exists in how it uses its environmental sound to create a hidden abstraction."
"The claustrophobic hallways of the apartment level starts the game's sound design off strong."
"There were so many things, big and small, that made the game so satisfying to play, like the distinct elimination sounds, the ragdoll physics after you kill a character."
"The car sounds both in and out of the car for the three vehicles I drove the most were phenomenal."
"The road noises as well from the screeching of tires to rumble strips was a treat."
"This game had like such, oh, I don't even, the interiors were super detailed."
"A place further than the universe is an absolute triumph of writing, sound design, and direction."
"The emotional combination of elements like the sound of 50 caliber rounds hitting the boat and vehicles crashing into shore creates a realistic gaming experience."
"The soundtrack reminds us of what might have been and also ensures that Tomoya Otani would remain onboard as sound director for the next game."
"The graphics and sound design are really good, everything feels satisfying."
"The sound design is used masterfully, drawing you into the world of the film and making you fear the slightest pin drop."
"The jump scare sound almost sounds like a child crying."
"Hunt Showdown has the best audio design of any video game I have ever played."
"So yeah this is kind of my sound design process just doing stuff you shouldn't do and seeing what happens."
"You can go all the way from not having created a single sound in your life to actually making some really awesome sounds you can use to juice up your games."
"The idea of sound being part of the subjective and emotional experience happens right from the beginning."
"This one just sounds human-like. Just listen for yourself."
"That's a great shot. The music changes as you do things right in the game. That's really clever."
"The t8 offers a combo box with drum machine and 303-based bass synth, a techno and acid party in a box."
"The t8's bass synth provides full 303-style voice with versatile sound design options."
"But that ain't it for all Wonder Woman. As if she needed more damage from this cut, Zach decided that her theme should be encompassed by a ghastly [] yodel every goddamn time she does [] anything."
"Sound design really does add a whole dimension of immersive storytelling that can't be achieved by visuals on their own."
"I'm not a fan of that sound, but isn't it cool?"
"Sound design can take like a mediocre game and make it feel like a really, really good game."
"Amazing audio really helps to sell a believable world."
"The game's amazing use of sound set the trend for many horror games today."
"It's a very good looking game, one of the best on the platform actually, but its best feature is the sound design."
"The sound mix in this game is remarkably powerful to the point where it sounds more like a film as opposed to your typical game experience."
"Sound design is stellar as always in RE games."
"One of the strongest aspects of the machines' design is their sound design."
"Perhaps the coolest sound design of any weapon in the entire game."
"The anxiety-causing siren was actually inspired by the siren in Steven Spielberg's War of the Worlds..."
"As soon as you see Connor the first time there is a really interesting thick idea that you hear and it's that's just made out of a Moog synthesizer but completely manipulated in multiple ways."
"The advice to eat everything in moderation is horrible in the modern world... foods are designed by scientists... to create insatiable overconsumption and addiction."
"And so, when you play Super Mario Kart, the kart sounds you’re hearing weren’t created with a synthesiser, and they’re not foley either - they’re recordings of actual go-karts that the game’s developers rode around in."
"Baldur's Gate does incredibly well is sound design."
"Every time your hell diver lands they sound so optimistic."
"It's a very very intense game that's the thing the sound design in this game is insane from the extreme Thunder of a shotgun or the loud snap of a rifle round ripping by your head."
"You can take two oscillators that are on the same pitch and slightly detune them in cents."
"You can create really cool sort of like stuttered effects with this."
"The magic number? A total of over 2,400 unique sound effects."
"Start in a crazy sound and work it and polish it."
"Not only did the film's imagery look astounding, but the trailer boasts music and sound designed to match. Just goes to show what a powerful impact this trailer had."
"Branding... part of the reason why the track was mixed so hot for the television broadcast."
"Good arranging is good mixing. A killer mix is one that was mixed long before it was even recorded."
"Experimentation is key: just try things out until it sounds good."
"The sound design in Kerbal Space Program 2 is absolutely Seconds To None."
"The haunted mill: a deleted area with traces left behind in the game files, spawning ghostly rumors."
"Ambient noises: from crying babies to domestic fights, the dark side of Bully's sound design."
"Zimmer has said that he hoped the score would feel like huge fog horns over a city and with the electronic flavor he's added the mixture is instantly compelling."
"The drums immediately tells us what the drums are and where they're coming from, giving us some much needed context."
"Songs that start diegetic but then become the score."
"It really is an amazing tool for crafting exactly the sound that you want to hear from your guitar."
"Audio team has made several crucial improvements to weapon sounds."
"The thing that I noticed right away is the extraordinary treatment of sound."
"The sound design puts a nice little bow on the package emphasizing the terror of those things that go bump in the night."
"Comparing your sound effects to great games out there... makes them feel alive."
"A universe of sounds from a world of motifs."
"The undeniably intense atmosphere of Dead Space is widely attributed to its excellent sound design and ambient score created by Jason Graves."
"Sound will be a lot more realistic in GTA 6."
"It’s amazing how much a simple change of instrument and a closer mix can alter the entire feel of a piece."
"Once you start putting in the first hum of the ship or something, now suddenly it's brought to life."
"The fun is putting a sound in for the first time, brings it to life."
"The monsters are genuinely creepy, the sound design is unsettling, and the background art is dripping with horror."
"It is incredibly impressive, TuneFish is pretty unique in the way it approaches making sounds."
"Literally any sound ever can be good in a song if you find a place for it."
"It's great to actually have a weapon that's dedicated to having a sound sore at all times."
"But if you're still not convinced that Phalanx is this female red phantom, listen to the pain and death sounds."
"Creating the designs, creating the technology behind how the sound behaves, that's the best thing actually I ever did in my sound career."
"Balancing your elements... recording the sounds... not a ton of shaping."
"The visuals, the grandness, the scope, and the sound design."
"You can hear ai chatter above the gunfire."
"Both make cool whooshy sounds, which is another really fun thing to add to the car."
"The sounds are dynamic; you'll hear louder drums or crowd noise depending on where you're standing."
"Hopefully to use the Cobras at other sound levels rather than others to use the Cobras."
"What a riser does is it rises and rises makes that sound effective like until it sees its high point..."
"Using two room reverbs to build a more cohesive mix."
"You can easily create two note chords but bring in both oscillators and changing the pitch interval between them."
"It achieves a real emotional punch with a very limited amount of sound."
"Audio Overhaul 2 aims to make the soundscape more immersive, clear, responsive, impactful, and ultimately fun."
"Little tweety birds and whooshy wind sounds... would probably help out with the sound."
"Loved the visual design of it, loved the sound design of it, I thought that was rad."
"The sound design was emphasized to carry more brutality in the story."
"This is a revolutionary in the dream and then listen to the sound all come on to that."
"Star Wars is about the sounds... the ships, lightsabers, droids, and the score. That's what conjures Star Wars for me."
"The music and sound design is a masterpiece all on its own in this game."
"Amp designer allows us to configure a sound for the project."
"So don't be afraid to use multiple reverbs and delays."
"Crush is like an 8-bit low by grungy type effects - the low frequency, the high-frequency version - this gives you your intensity and filter."
"The reflective effects look great, the lighting looks good, the sound design feels very, very nice."
"It's easy to make something loud, but it's difficult to make something loud but still have clarity."
"There’s an unmistakable charm about Battlefield Heroes, both in the lean & minimal system specs, the music and sound effects, and the overall silliness of the presentation which was not typical for a Battlefield title."
"Interior time with the car key and the v90 door closing sound... Ah, let's do it again. One of the best door closing sounds."
"The music transitions from very groovy and mellow... to very dark, menacing, and scary."
"The sound that will become integral to trance, hardcore, drum and bass, and techno."
"The d50 had the means to produce sounds that had never been heard before."
"No other mono synth can boast such a reaction to its sound."
"A quiet place one and two know just how to selectively use it to amplify attention."
"Compression helps keep constant presence on something and enhances low-level detail." - Bob Power
"Something really interesting happens here I think when you bring up oscillator 1 right as you turn this knob."
"It's a great one and offers just a tremendous amount of flexibility in terms of different tonal characteristics and ways that you can shape the sound."
"Creating colossal soundscapes with just a couple of delays and a reverb."
"This creepy Prowler sound was actually made using the theme of Miles but backwards."
"All the weapons are really satisfying to use with explosive sound design."
"Some of the best sound ever in a video game."
"The sound design in this game is astonishing."
"The shooting, the reloading, the feedback, the sound, the variety in weapon types—it's all fantastic."
"It's really amazing how much sound and music specifically are important to a game."
"The audio design in this is just amazing, I know I'm gushing but this is some Next Level [__]."
"The sound design and sound mixing in this movie are so good and so important to bringing you into this horrific chain of events that's going on."
"Halo 2 Anniversary is, for me, the best looking and sounding Halo 2 has ever been as a game."
"By far the most effective tool this game has is its sound design."
"If you like to sculpt your own sounds as opposed to scrolling through sample directories, Syntax will be a synth heaven for you."
"It's interesting how we can take a harsh sound and make it the most sticky part that part that remains with you the longest."
"The importance of samples in music production cannot be downplayed."
"The sound design is some of the best that I've ever heard in a video game."
"The game was incredibly fun to play, the freaking sound design is some of the best I've ever heard."
"Lots of epic sounds when you play the game, again I think it's very well done, very immersive in terms of sound."
"I think the sound design was really effective at leaving me feel so captivated but also so wrecked and empty as an audience member."
"Elite Dangerous really stands out as a spaceship game because it came with amazing sound from the start."
"This visual art style married with really strong sound creates a very convincing and strange high fantasy setting that is unlike anything you've seen or experienced before."
"In horror, sound is so important. It really cannot be overstated."
"How do you make a big empty courtyard scary with just one rule ooping sound effect that is how you do it."
"We all want to do is just add our own sound effects as little web files, it can be wicked."
"Sound design was great, especially in the end."
"You have to treat your music as full range, and the .1 is a little extra that, if it's not there, it's not like it doesn't actually translate anymore."
"Even just the audio design is really impressive across the board and it goes a long way in reinforcing that you're in the absolute last places that anyone would want to find themselves in with hell again being the prime example."
"The sound design was so immersive from the minute it started. Every sound kind of puts you on edge."
"The less sounds you have, the louder you can make everything."
"This album demonstrates, in my opinion, a kind of perfect husbandry of sound and concept; there's absolutely no fat on it at all."
"His ability to capture and recreate intricate sound details showcased his exceptional talent and creative vision." - Tribute to Peter Buros
"It's fantastic for fitting anything with high-end information into anything that you're working on where you kind of want a future retro sound."
"Audio effects are the toppings in this analogy."
"Art and sound design will carry your game forever."
"The ebb and flow of the music punctuating the brutal gory combat is without a doubt some of the best integrated sound design I have heard in a game for years."
"The cooking jingle is genius. It's like this... perfect." - Zachary
"The game does a really good job with great immersive environments and sounds."
"One of the things that I want to talk about today is just talk about the basics of how we perceive the sounds around us and how we perceive the sounds in the tracks that we like."
"Normal whooshes work for simple transitions, but majestic transitions need bassier sound effects."
"Mixing music and dialogue: fading audio for a balanced blend."
"Every element of the sound, from the crazy glitching noises... to the beautiful score by Mac Quayle."
"Every note, every sound had a specific purpose."
"I saw Blade Runner 2049 in IMAX... the sound was at ear-splitting volumes... completely transported... I could feel the movie... overwhelming."
"The cherry on top of great visual effects is sound design."
"Soft pop 2 is a refreshingly original synth with some pretty cool default cross mods that make for lovely organic textures and plenty of surprises along the way."
"This level of care and attention then extends through to other aspects of presentation, cinematography helps to elevate the many many cutscenes that feature throughout and sound design is nothing short of exquisite."
"The sounds in this game are beautiful, they are so good."
"In F1, the cars are the star, so we want them to sound as authentic as possible."
"We wanted to give the player a lot more options this year from an audio point of view."
"The sound design and especially the music elevate the atmosphere to the next level."
"This is good, like the story starts off goofy but like the sound design here is kind of cool."
"One of the main things I really enjoyed: the sound design."
"Sound design in this aspect is, in my opinion, one of the features that if done really well, will increase the immersion of the player."
"The overall sound design is so clean everything is well balanced immersive."
"One of the oldest synth tricks in the books is to plug the filter back into the mixer... produce anything from nice to crazy feedback results."
"It's just good starting grounds for another sound to be made."
"This is like the main power of syntact, versatility in creating sounds."
"It's kind of a tuned filter, that's interesting."
"I'm using a sound that you might recognize from your past to bring back memories for you."
"The film won an Oscar for best sound and a special award for visual effects."
"Great granular synthesis is a different kind of synthesis entirely."
"The only way to achieve this effect is to put both the open and closed hi-hat sounds on one single track."
"This gives us kind of an auto vibrato that sets in shortly after the note is played."
"A reverb can also be used to add a tail to a very short sound, like a very short drum sound, to make it a bit longer."
"This game has really good music and sound design."
"The sequencer is what makes the Electron gear special beyond its sound."
"This one's just relaxing, the sound design takes it into ASMR territory."
"If you can't get the sound that you want in just three layers, then it's probably time to look at each of those layers and pick a sound that is going to work better."
"Nailing the kick and the bass is probably the most important sound selection part of this process which can make or break a track."
"The sound design and the directional choice for pure silence with just this whistle of the projectile gives an eerie atmosphere."
"Do not forget sound design. This is such a little thing that adds so much to a video."
"You definitely want to make sure to take the time after you've got that amazing sequence put together, the color grading done, before you hit export, analyze all the things that should have sound associated with them."
"If the Sonic movies sounded like that we'd be talking."
"Sound design is an iterative process."
"The sound design in this movie is insane."
"This is a great way to look for sounds within the media browser."
"The vacuum tube in the film didn't really work; they just had a prop guy drop the vessel in the tube and they added the noise in post."
"Activation is just a vca so if i open up activation i'm just opening up that vca and the way that i have things patched in the strega right now as i said before subtractive synthesis style."
"Sometimes you find some like really beautiful soft spots sometimes you spend some time in some really rough distorted destruction all of it valuable for a sound designer."
"And yeah I know this movie is just starting and there's going to be a ton of examples of this but sound design incredible"
"This isolation of elements, this one note at a time approach, could be the thing that really helps you get control over the elements and ultimately delivers the sound that you're looking for."
"He's looking for movement at any opportunity, he's looking for a chance to change the tone or the texture of the sound."
"fm synthesis is a really cool, powerful, creative tool and is certainly something you should know about for your sound design arsenal."
"The sound design was incredible. The roaring of the T-Rex and the Velociraptors, just all of it was just so convincing to me."
"I can't stress on technical errors or shoddy camerawork or poor sound design. That's like teasing a homeless person over their shoes."
"That last sound of the dragon at the very end, it's very powerful."
"There's so much information that you can gather from the sounds of a particular scene."
"But when it comes to scenes that portray nature, the sound design of Studio Ghibli is inexplicably brilliant."
"The noise it makes depends on what mode you're in. In Sport mode, it makes this incredible kind of space-aged sound. It sounds bloody good."
"All things considered, sound design was great. I love all of the little seeds that were planted early like mini check offs guns."
"I'm gonna go back to epidemic sound and download a bunch of sound effects. I'm gonna sound design this entire sequence really quickly."